• 10 Posts
  • 30 Comments
Joined 1 year ago
cake
Cake day: October 14th, 2023

help-circle


















  • farcaster@lemmy.worldtoRust@programming.devLeaving Rust gamedev after 3 years
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    edit-2
    11 months ago

    TLDR: “I picked a systems programming language to write and iterate on a bunch of gameplay scripting. Why does Rust not meet the needs of a gameplay scripting language like <every link in the article which either refers to dedicated game-programming scripting languages, or Unity which is whole goddamn commercial game engine>. Hmm yes, the problem must lie with Rust, not with the choices I made in my project.”

    Just try to write a complete game with nothing but open source libraries in C++, or C#, or Java. Good luck with that. The author is switching to Unity for a very good reason. It turns out a commercial product made by 6000 people delivers value…

    You use a systems programming language to write your engine. And then a scripting language to write your game. Everybody in gamedev knows this, I thought.