

That’s great news. I can’t wait. While KDE Plasma 6 works near perfectly SDDM has given me so many problems. I hope a homogenized architecture between KDE and the login manager will make it behave more consistently.
That’s great news. I can’t wait. While KDE Plasma 6 works near perfectly SDDM has given me so many problems. I hope a homogenized architecture between KDE and the login manager will make it behave more consistently.
Open sourcing old games is awesome for video game preservation.
Duh, I missed that it was under Steam Input. Yeah, most likely that’s just controller polling. Amazing that somehow saves 6% battery.
Oh, you refer only to this specific patch. I’m not 100% sure about this patch, but there are other kinds of polling rates, including a global kernel polling rate which greatly affects performance, and tweaking it might perhaps save battery life. And I just mean in general it appears Valve invests a lot of time into mobile power efficiency and I wonder if some makes it upstream.
It has been my experience, which seems generally accepted online, that Linux is greatly outclassed by Windows when it comes to power efficiency on laptops during normal usage. So contributions of new ways in which power efficiency could be improved would be great.
I wonder how many of these updates make it from Steam Deck into mainstream Linux. Because my Deck lasts a lot longer on battery power than my Linux laptop does.
I love Supcom, but haven’t played it in a few years. Gotta try this!
Seeing this photo made me think “Man, execution by hanging is still pretty harsh”
“Rudolf Heinrich Suttrop, SS-Obersturmführer, Adjutant of the camp commander, Dachau”
Oh.
I was just being silly in don’t see anything strange about their hands to be honest. But it’s funny to me that “AI hands” is something we look for now 🙂
Yeah that’s a great source but how did they made the hands so AI-looking back in 2011 🤨
Guess I won’t meet the minimum requirements then. Oh well. Plenty of other games on my backlog.
Killer Bean? What year is it!?
There isn’t even any memory management in their code. And arguably the most interesting part of the article is implementing a bignum type from scratch.
The author pointed out they also could’ve just called openssl prime -generate -bits 1024
if they weren’t trying to learn anything. Rebuilding something from scratch and sharing the experience is valuable.
TLDR: “I picked a systems programming language to write and iterate on a bunch of gameplay scripting. Why does Rust not meet the needs of a gameplay scripting language like <every link in the article which either refers to dedicated game-programming scripting languages, or Unity which is whole goddamn commercial game engine>. Hmm yes, the problem must lie with Rust, not with the choices I made in my project.”
Just try to write a complete game with nothing but open source libraries in C++, or C#, or Java. Good luck with that. The author is switching to Unity for a very good reason. It turns out a commercial product made by 6000 people delivers value…
You use a systems programming language to write your engine. And then a scripting language to write your game. Everybody in gamedev knows this, I thought.
He looks like he’s about to play an intense piano concerto
The UK is confused. It hurt itself in its confusion.
Outer Wilds, and its expansion, is one of the most innovative and interesting games I’ve played. Made by students!
I found “Journey” to be very emotional at the end. Also, although it’s real slow and not everyone’s cup of tea, “Everybody’s Gone To The Rapture”
Yeah this is a great writeup. First time I noticed it. I’d follow your blog on RSS for sure.