I was just being silly in don’t see anything strange about their hands to be honest. But it’s funny to me that “AI hands” is something we look for now 🙂
I was just being silly in don’t see anything strange about their hands to be honest. But it’s funny to me that “AI hands” is something we look for now 🙂
Yeah that’s a great source but how did they made the hands so AI-looking back in 2011 🤨
Guess I won’t meet the minimum requirements then. Oh well. Plenty of other games on my backlog.
Killer Bean? What year is it!?
There isn’t even any memory management in their code. And arguably the most interesting part of the article is implementing a bignum type from scratch.
The author pointed out they also could’ve just called openssl prime -generate -bits 1024
if they weren’t trying to learn anything. Rebuilding something from scratch and sharing the experience is valuable.
TLDR: “I picked a systems programming language to write and iterate on a bunch of gameplay scripting. Why does Rust not meet the needs of a gameplay scripting language like <every link in the article which either refers to dedicated game-programming scripting languages, or Unity which is whole goddamn commercial game engine>. Hmm yes, the problem must lie with Rust, not with the choices I made in my project.”
Just try to write a complete game with nothing but open source libraries in C++, or C#, or Java. Good luck with that. The author is switching to Unity for a very good reason. It turns out a commercial product made by 6000 people delivers value…
You use a systems programming language to write your engine. And then a scripting language to write your game. Everybody in gamedev knows this, I thought.
He looks like he’s about to play an intense piano concerto
The UK is confused. It hurt itself in its confusion.
Outer Wilds, and its expansion, is one of the most innovative and interesting games I’ve played. Made by students!
I found “Journey” to be very emotional at the end. Also, although it’s real slow and not everyone’s cup of tea, “Everybody’s Gone To The Rapture”
NORCO is the best old-school point and click adventure I played recently. Great pixel art. Great writing.
Oldest game I remember playing (when it was new) was Lemmings on the Macintosh. Early 1990s. I can still hear the tunes.
Having been through all this, I would most of all prioritize getting a permanent residence permit. This brings stability, and then you can decide whether to work in games (more fun) or elsewhere in tech (higher pay). Having been in both industries for a long time, I can tell you you’ll always wonder if the grass is greener on the other side. But at least you’ll have options. If a tech company gets you to permanent residence quicker, go for it.
Many good ones here already. Another memorable one for me is Metal Gear Solid 3.
I encountered a settlement on Prestige 15 or so which had a base hostility at level 2… and a ~15% chance of villagers dying every couple of seconds starting at hostility level 2 during the storm, mitigated by access to services. First storm wiped out my town before I could really address anything 💀
Edit: But having played quite a bit this was a rare combination of bad effects
Some towns are just going to fail if you’re unlucky… But you can set yourself up for success by learning which Services buildings to pick. Some like the Temple (reduces hostility) and the Guild House (increases resolve every time you buy/sell) can be instrumental to surviving harder difficulties.
This is an excellent game. The most fun I’ve had with a citybuilder since Frostpunk. There’s a bit of a learning curve in the beginning, but give it a shot.
Hope is the first step on the road to disappointment.
It’s a Warhammer 40.000 quote. It’s supposed to be depressing :P
Seeing this photo made me think “Man, execution by hanging is still pretty harsh”
“Rudolf Heinrich Suttrop, SS-Obersturmführer, Adjutant of the camp commander, Dachau”
Oh.