And it’s only the first one! Implying more will be forthcoming! Imagine, future looks!
And it’s only the first one! Implying more will be forthcoming! Imagine, future looks!
Hundreds of Beavers, on YouTube, with ad block
It’s not gritty unless character creation includes backup/multiple characters
Are you going to make me listen to your analysis of the Star Wars prequels?
Been taking it slow, a game a week along with the https://eggplant.show/ podcast. Up to Devilition. Very interesting take on old school games with tech limitations with a more modern sense is design. Clearly lots of inspiration from classics
Does that KH have Cinderella and the song in it or something?
Mfw I’m checking for null
It’s a wonderful game with one fatal flaw: it’s too late to kick someone when they call me cringe for saving Doretta’s head
The pace drove me a bit mad. So much stuff front loaded with all kinds of things in play, then you reach a point where they want you to wait X in game days for a crucial item so it grinds to a halt
Your group of five was falling for 30 minutes because they couldn’t get through initiative
My group of five was falling for 30 minutes because they kept trying to rush up a greased ladder
Having a regular schedule of updates helps get individual big fixes or features out faster. You may not notice a difference because you may not experience the bugs that are being fixed. There may be slight changes to features that you don’t use enough to notice. There could even be features that are disabled until they’re remotely enabled. Mobile apps often run A/B tests for changes to see how those changes affect user behavior, so you might be in the “no change” test cohort when you don’t see changes, those changes may never activate on your installation if the test doesn’t pan out.
I recently convinced my team to adopt this practice so I’ve been brushing up on it. When done right it can mean a more stable app and quicker response to issues since it relies heavily on monitoring app performance, bug reports, and user reviews. Communication to users is hard since you don’t want to have every update be “fixed bugs” but it’s also unnecessary to say “fixed an issue where a batch upload job didn’t handle individual errors by retrying” for each change that may not actually impact you as a user but which impacts the business that builds the app.
Natural selection is dead.
What a concept
This is why I like to gather passive scores at the start of a session. Then regularly glance meaningfully at them and then at the player with the lowest score
Not in those words
I’m voting both pragmatically and with my conscience by voting for Claudia De La Crúz.
With the goal of
Removing legitimacy from the system itself, and forcing the DNC to appeal to the left
Is that not good? Or is it not real?
Or maybe it won’t have that effect? Because that’s an idealistic plan, not a pragmatic one
Says the guy advocating poorly applied electoralism
Lol, yes. There are metaphorical carrots pulling the DNC to the right, I think we agree there. Now if you want to be “pragmatic” about it will a metaphorical stick from the left move them more left, or more right given the way we can see they calculate?
The same DNC that blamed the left for Hillary losing and then credited centrism with Biden winning?
Those are fine goals, but pragmatism involves addressing reality as it is, not how you would like it to be. I doubt you can achieve both removing legitimacy from the system as you see it and forcing the DNC to speak to the left simultaneously since the DNC is a part of the system that’s in place. Unfortunately the DNC appealing to the left needs to be a two way street, make the left more appealing to the DNC than the right. All those Republicans endorsing Harris is the right appealing to the DNC, the left needs to out do that effort to pull the DNC to the left. Rejecting them won’t do that, only the opposite.
Mmm beans