

Of course. But I’ll defend Obsidian. It certainly wasn’t Microsoft’s decision to make Pentiment or still actively support Pillars Of Eternity over 10 years after its release. Talent that made Obsidian great still works there.
Of course. But I’ll defend Obsidian. It certainly wasn’t Microsoft’s decision to make Pentiment or still actively support Pillars Of Eternity over 10 years after its release. Talent that made Obsidian great still works there.
I guess modern examples are Psychonauts or Prey (2017). Hundreds of games are released every week. There will be some gems, we’ll just never know. Among Us was one of those games before it got successfull by pure chance.
Really good games flopped before because they weren’t marketed well. Marketing is budgeted for productions of any size, and influencer marketing in general is very effective for something like videogames. Larger amounts were spent on TV ads, or printing campaigns.
Thanks, looks like 40fps are possible.
I wonder when WotC decides to turn back the wheels of time and removes any diversity from their products under the new government. They really seem like the kind of company that were more serious about woke washing than being honest.
Last game I played from GOG was Disco Elysium which worked perfectly on the Deck. Most of the original team were pushed out of the studio during a hostile takeover, so can’t really recommend to buy right now.
How well does KCD II run on the Deck? I’ll take 60fps over visual fidelity any day, but sometimes it’s simply not possible.
The Steam versions are usually less expensive than hunting down the game cartridges and the hardware necessary to copy the contents to a PC ;)
Cherami Leigh did a great job, but the script was sometimes such a cringefest, ugh.
Huh, that’s why Vilja has the peculiar “I’m lost” dialogue option. Really cute story!
Never played Oblivion with companion mods, but I liked Vilja a lot in Skyrim. One of the few female companions that wasn’t designed to be the player’s projection canvas for juvenile fantasies.
Difficulty balance is especially hard for puzzle games, I guess. You can get a good estimate with lots of testing (ha!) with many participants, but even then you or me personally can be outliers.
I guess something Portal 2 lacked was the element of surprise.
it ain’t stupid if it works
I’d say that Portal 2 even improved the first one in every aspect.
I personally consider Disco Elysium very much a game (a way better role-playing gamer than most), because an “interactive story” is a game. Combat shouldn’t be a necessary condition. Planescape: Torment should have had the guts to scrap its lackluster combat and focus on its strengths.
Naja es ist Brandenburg. Da werden schon genug arbeiten, die ihre Familie versorgen müssen und froh sind, nicht 2h pendeln zu müssen.
Manche Leute können es sich nicht wirklich aussuchen.
probably non-existent
Honorary mention of Unofficial Elder Scrolls Pages, which existed as a fan documentation hub since the mid 90s.
Then avoid the streamers? I’m sure the marketing experts employed by Ubi know what they’re doing. I’m also done defending that crappy company.