• 2 Posts
  • 86 Comments
Joined 1 year ago
cake
Cake day: July 2nd, 2023

help-circle





  • drekly@lemmy.worldtoGames@lemmy.worldSquadron 42: Hold The Line
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    3
    ·
    1 year ago

    It’s an absolute joke that fans of SC say ‘when you get a clear server it runs perfect’, because it doesn’t. I’ve been in a brand new, freshly populating, rebooted server. The game runs like ass, the bugs are still everywhere. it’s just a badly made game and the design ethos is “we added more time wasting for realism!” (when they’re pretending not to just be ship salesmen)

    Also, haven’t they STILL not decided on the final flight model for the game?







  • I’m up to 537 lines of server code, 2278 lines in my script, and 226 in my API interfacing, I’m actually super proud of it haha.

    But you’re totally right, there are things I read that I just have no clue what they even mean or if I should know it, and probably use all the wrong terminology. I feel like I should probably go back to the start and find a course to teach me properly. I’ve probably learned so many bad habits. It doesn’t help that I learned JS before ES6 so I need to force myself not to use var and force myself to understand and use arrow functions.

    I absolutely know that the way I’ve written the program will make some people cringe, but I don’t know any better. There are a few sections where I’m like “would that actually be what a real, commercial web app would do, or have I convoluted everything?”

    For example, the entire thing is just one 129-line html file. I just hide and unhide divs when I need a new page or anything gets changed. I’m assuming that’s a bad thing, but it works, it looks good, and I don’t know any better!