It’s cold and the metal shrinks more than the glass, run hot water over it.
It’s cold and the metal shrinks more than the glass, run hot water over it.
CEO: “Now theres an idea…”
Game of the Year as far as I’m concerned, Baldurs Gate 3 really robbed them.
I’m not really sure why both first name and city are required but I hate oversimplified mobile designs. Whenever a web page loads everything into a big rounded edge middle column I do a little angry exhale.
I’m an adult with a mouse and keyboard, I don’t need giant baby buttons and you can load more than two rows of something at a time ffs.
That sounds like bullshit though, the bullet would have the same speed when released from the shell in addition to speed generated by the blast in the shell. Did the plane fire and then accelerate enough to catch up to the bullet? That’s pretty convoluted and unlikely, you would have to actively try to shoot your own plane.
EDIT: The dumbass shot at a slight down angle and then engaged the afterburners. Skill Issue.
I was gonna say, I don’t use them professionally and it’s been a few years since I tried some alternatives, but being able to use F360 free version and export to usable filetypes, plus the ability to make designs editable and read-only as needed to bypass the document limit, are absolutely amazing.
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The Multiverse really ruined this show.
I tend to flip off powerstrips at night because of that exact sounds. And also because I think my devices could be listening.
Whats that, whippersnapper?
Horse Armor…?
WHAT YEAR IS IT?!
Entry level average salary for Game Designers is around 50K USD, or $24 Per Hour equivalent, veteran positions make over 100k USD. For artists that number is even higher, from 60k to 120k.
In the last 3 years alone Indie games have gone from about 10% of the market to 20%. The game market as a whole has been seeing massive growths. There has never been a better time to abandon the corporate overlords and make your own games with small teams and studios.
a certain class absolutely benefits from that – the current owners of property
But that only holds true if they’re maximizing profit by keeping housing unavailable, because they can also profit off of the office spaces. But if the office spaces become unprofitable and unmaintainable, then their best choices are to either convert or sell, otherwise they are losing out on money. They can’t force people to buy, lease, or rent their offices.
We are talking about greedy people. They’re not going to intentionally lose money to make your life harder. What this system does is make money for the owners, your suffering is merely a side effect.
That might be nice, it would be cool to have coherent independent stories instead of: “There is literally only one path and this random person who means nothing to you or your mission personally is in your way, kill them! (reading their pocket journal is optional)”
I do feel like the second chapter was better than the first in that regard, though.
often requires biting the bullet and doing something like working for a big soulless company
No, it really doesn’t. People who chose that path in the last few years made a very clear mistake. A decent enough artist to get hired by Triple A can absolutely get plenty of work elsewhere, and it’s getting easier every day.
Compared to having a building go unused until it becomes unusable, the construction costs don’t seem so bad. For sure, a very large number will sit empty for a long time, though.
Some people get paid to live there and clean the place, but it’s becoming a thing of the past as the individual tasks get compartmentalized by specialist jobs. Why hire a full time custodian, landscaper, heavy equipment operator, and records keeper extraordinaire when you could just hire part timers and contractors for each as needed?
The base game can be done in like 5-8 hours on a leisurely pace, the current speedrun WR is 57minutes but there are only 6 runners who’ve submitted to it so feasibly you could get a lot better times than that.
I’ve actually got a video on YT where I perform the “I Was Not Expecting You, Human” achievement to Slay Warden Krieg, who is the game’s midboss, in Veteran Mode with a character under level 11, and it was an hour and thirteen minutes from character creation to finish. The last 10 minutes are just the Krieg fight itself. This could be done much faster without the level requirement, though, because you could get more damage and better items.
The major problem with it is the enemy scaling. Every area has a minimum level and a maximum level, and as the character levels up so do the enemies. That means if you keep leveling in an area until you dwarf the enemies, it just keeps making it harder in the next area, so you’re incentivized to stay at the minimum level for that area and ignore the vast majority of enemies. Even farming for good loot comes at the added cost of making the mobs harder. I used to use a site that shows the level range for areas but I can’t find it anymore, sadly.
Because absolutely nobody benefits off of it. Property owners lose profit as buildings go unused and become dilapidated. The government gains nothing. Potential buyers lose an opportunity. Who wins?
I can understand the feeling when it seems like the whole system is acting against our interests, and sometimes it really is, but the intentions of regulations are not to reduce housing availability unless regulators somehow benefit from it.
Dumb take
Either lots of pull-up bar related exercises, like hang-toughs, towel-pulls, and L-sits, or these things