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Cake day: October 23rd, 2023

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  • The problem I see with federated wikis is potential creation of echo chambers. Current Wikipedia is often a political tug-of-war between different ideological crowds. For instance, on Russian Wikipedia, Russian Civil War article is an infamous point of struggle between communist and monarchist sympathizers, who often have to settle at something resembling a compromise.

    If both sides had their own wikis, each would have very biased interpretation of events. A person who identifies as either communist or monarchist would visit only the corresponding wiki, only seeing narrative that fits into their current world view, never being exposed to opposing opinions.





  • denast@lemm.eetoPrivacy@lemmy.mlThoughts on Kagi?
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    10 months ago

    Been using is for several months. Definitely VERY overpriced (I’d say $3-4/mo for a search engine would be fine, not $10), but the results are great, and I love the quick answer feature. It quickly summarizes info from top results, helped me a lot in college, where sometimes your brain is melting and you want the answer NOW.




  • I’m sorry, but did you… read my comment?

    I didn’t say clicking is power user, I said that you assessing features in terms of speed (“Is hovering faster than clicking?”) is a power user approach. It’s deeper than just bare speed and accessibility features are not developed to provide physically faster experience, but one that is more comfortable for some group of users.

    Hovering preview does not even take ability to click through tabs away, but could provide comfort for a user who is not as browser proficient, for the reasons I outlined above.


  • I think it’s much easier to have more than to have less. Most people I encounter have such a mess of pages in their browser, makes my hair stand on end. If we continue to approach this as an accessibility feature, it starts to make even more sense since tons of users have so many tabs they only see icons, not page names


  • denast@lemm.eetoLinux@lemmy.mlFirefox Devs Working on Tab Previews
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    11 months ago

    Again, in my opinion you approach the problem like a power user. Using a browser is not a speedrun where every millisecond matters. Here is why I think it provides more comfort to an average user:

    • No need to divert attention and look around the monitor. When you’re not well versed with a mouse, it’s easier to click and look at the same place
    • Nothing distracts you unlike when you click through pages. Imagine going from dark theme page to a light theme page, the entire screen suddenly lights up
    • Depending on the way it is implemented (perhaps by keeping compressed page screenshots?), it might be faster to show a preview than to render the page again on a weak machine

  • denast@lemm.eetoLinux@lemmy.mlFirefox Devs Working on Tab Previews
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    11 months ago

    I think many people in the comments suffer from some version of curse of knowledge.

    Sure, this feature us quite irrelevant for a power user who is quick to navigate the browser and needs a split second to remember what tab it is simply by reading the header and seeing the icon.

    However, many less proficient people can benefit from this feature. Not once I saw how someone who has 10 tabs open and needs to go to a different webpage, starts meticulously clicking through every single one of them because they have no idea how the page they are looking for is called, they are too overwhelmed by using web as a whole to take notice.


  • denast@lemm.eetoGames@lemmy.worldFirst game you played
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    11 months ago

    Mine was a point-click quest written in visual basic that taught Russian alphabet. I was 2-3 years old, playing while sitting on my father’s lap. Apparently this created some core memories since once I was 15-17 I found it and still remembered every dialogue word-to-word







  • Unfortunately it works the same way as with StarCitizen, you’re aware it’s a ripoff, but if you want to play this particular type of a game, pay up or leave.

    With MMORPGs specifically, here are the options:

    • Free to Play. Enormous cash shop, often pay to win. Usually these games actually require the most money to play on high level, or waste your time by slowing down the grind and having an optional “premium” sub, which effectively makes it a sub MMO.

    • Buy to Play. Much less predatory, rarely pay to win, but often with huge cash shop. Get ready to see tons of cool cosmetics that are only available through micro transactions, and the base game often receives scrapes from the table. Still, some of these games like TESO effectively force you to pay a sub by introducing a mechanic (like bottomless reagent bag) that make the game without them miserable on high level.

    • Pay to play. Most obvious predator, nobody needs this much money to develop a game that already charges almost full price for base game and for all new DLCs, but also usually has the most tame cash shop. WoW for instance has a tiniest (comparing to games like TESO) cash shop with 20-ish mounts and pets nobody cares about.

    This creates effectively a pick-your-Devil situation with these games. No good monetization, pick whatever feels least predatory for you