• 0 Posts
  • 29 Comments
Joined 1 year ago
cake
Cake day: November 10th, 2023

help-circle







  • First, don’t spend money on it. That is the most important. Second, if possible make something useful of my body, like donating to science. I listened to a podcast about this “cemetery” that is a research facility and they let the bodies decompose in a variety of situations to study the process. Third, don’t do any funeral or rituals and that includes keeping a cemetery lapid or stuff like that.

    One exception is if someone wants to do something really funny and weird, like the guy that wanted his skull preserved and the rest made into two diamonds that would be fitted to the skull and to be kept like in the living room to judge everyone or something.




  • It is OK, word-building, the aesthetics and overall visual and architecture are the strongest points. I cannot comprehend the people who call it one of the best games ever and etc.

    I never played the 1.x versions, I just picked it up last year (or beginning of this year) and steams says I put up 123 hours in it. So I love the background, the cyberpunk of it all, love that the city really feels vertical and you can constantly be in aww looking at it. It so good that I constantly decides to walk from one place to the other so you can get more of the environment. The conversations you here from the NPCs are great, the backstory of side quests are great, many very memorable, a lot of it very sad, specially the NCPD scanner quests because you learn stuff from dead bodies. I cannot say much of the main quests because I am an idiot and decided to clean up all NCPD scanner and gigs because I could not ignore the calls while going from place to place in the city, but I suspect It is good since the NCPD scanner, the most filler of filler quests had a bunch of nice writing in it.

    And all that good makes it much more sad all the shortcomings. Like someone else mentioned you can clearly see the leftovers off all the things that were never finished. For the gameplay systems and mechanics it is the classic wide and shallow, there is so much stuff that just means nothing. For example, during quests and at your home and some places you can stack up in ammo, but you actually is never in any danger to be short on ammo, like, never never. So it is just clutter. On the leftover thing, The other comment mentioned clothes, it is so much clothes but 99% of them do nothing and the ones that do are like almost irrelevant. All clothes have levels/rarity but it means nothing, um can have the same shirt in all rarities for example. You can open the hood and trunk of all cars but there is never anything in them, it is just an interactive thing that does nothing. IT is specially weird because you have vans with cargo and etc and except when it is a quest item there is never any loot in the cago of the vans. Weapons upgrades are pointless, must of the mods does not even makes sense for a weapon to have. The thing that you cannot reuse a mod from one weapon to the other or that you cannot change the scope from a sniper makes no sense in a world that you can literally change your cybernetic eyes. The customization on weapons are so minimal that they might as well not having them. You have stuff like silences can only be put on pistols and one type of assault rifle/smg (I am not good with names of types of weapons). You have sniper rifles but they (with one exception) all makes sound and attract the enemy so using them in the way you see in movies is kinda pointless. Enemies always know exactly were you are when you fire a gun, it would be one thing to use a sniper and everyone on the place be in high alert or looking for you, but no, you can be as far away as you like if you use a sniper they you immediately start firing in your direction.

    You can see in the level design of the gigs that you can approach a quest with multiple options, like stealth or go head first our using other non-violent means, which is great, but much of it was not fleshed out, for start the outcome is 99% of the time the same so there is no incentive to really do one over the other even in any build that you choose. I made the mistake to make the classic stealth-archer and It is almost the same difficult to get it blasting gun. I call it a mistake because it is super easy. Of the non fleshed out options it jumps to attention the stealth ones, There is a lot of places to hide bodies, things that you can remote activate to kill enemies, to distract them, etc, but they are never in the correct place, so they mean nothing almost, and there is almost never a reason to hide the bodies. You have like ducts to crawl to get to place without being noticed, but if you just crouch and kill everyone. There is no reward to not kill everyone with some rare exception, which makes all the level design to make it possible to sneak in a base or den useless. You can also take down enemies without killing them but them again, there is no benefit nor drawback. They are as good as dead.

    I think the graphics looks great, but I don´t play many games and specially AAA games so I don´t have much to compare, my friend saw I playing and said they are like average, not bad but just what you would expect of a modern game, nothing exceptional. But even if the graphics are not special what they do with it is great, all the architecture and stuff.

    There attention to the world is so great yet you meet the same NPC model like 3 times in the same place, it is so repetitive, it is weird. Like, not only the same exact body but the same clothes. Why not randomize a little more? If they at least put an in-universe reason, like people can modify themself to looklike some predefined avatars. It is worst for the children, for some time I even didn´t think there were children in the game. which would be better in my opinion, but you see the same like 3 models everywhere.

    I could go on on the missing stuff, like the public transportation (later half-assed included in the 2.x) or any type of flying transportation. That it is thing, you see a lot of flying vehicles, but you cannot drive or get in any of them. Similarly, there is a lot of motocycles but they are always parked. You never see them in transit.

    I mentioned that the backstory of the gigs and NCPD scanner quests are awesome but the quests itself all look the same, they have more or less 3 types and that is it. Also it is very much bullshit that in a cyberpunk game you are basically pro-cop without option of otherwise. You can help the NCPD with the scanner quest but you have no benefit in going against the cops, they don´t even drop loot. At least you can steal some of their cars sometimes. You are literally a criminal and there is no positive aspect in going against cops, which is specially weird because the game you wand your allys are always talking bad of the cops like in the movies like “I never talk to a pig” style of things, but the gameplay does not reflect that. If in the game the cops were somehow some moral/ethical beacon, but it is cyberpunk, the cops in the game are terrible, a lot of them very corrupt and such.

    There is so much more, annoying bugs like the one that does not show correctly if your gun has silencer in it or not. Some of it can be mitigated with mods, wich is nice, but you should not need a bunch of mods to play the game without getting frustrated.

    With all that said, it is a fun game, I think the story, wordbuilding an visuals are enough to warrant a play trough I guess.


  • Is python being easy to learn actually true?

    In my experience teaching C to non computer science students It should be. They struggle a lot with variable type and the strict syntax in general, tokenization , etc, but specially ; and {}. They are more visual so I think the forced identification of python helps and they can see to which block a line of code belongs and also it is easy to think one line one statement. When they forgot a semi-colon it is hard to explain that it became one logical line with the next one.









  • Docstrings now have their leading indentation stripped

    I foolish thought that it meant that finally python introduced a hassle free simple way to have indented triple-quoted literal strings. But no. It baffles me that you cannot have simple literal strings that are indented. This is specially annoying if you are using them as templates to output multiline text.