So gross. It shouldn’t be a surprise anymore, but it’s still depressing.
So gross. It shouldn’t be a surprise anymore, but it’s still depressing.
I played it and Blue Shift way back when. I don’t have a lot of specific memories of the levels or story. At the time I was just happy to have more Half-Life to play, and I enjoyed it.
Oh wow. I played the hell out of this game as a kid. Knew it from the thumbnail immediately.
The last game I recall breaking out pen and paper for was Tunic. You can definitely beat the story without, but the later puzzles call for it.
Ok the javascript paragraph made me laugh.
Heyyyy, high five! I’m not sure what my XI playtime is at offhand but I know it could be measured in years.
Yes, I almost posted this same line!
I still use Left 4 Dead’s “pills here!” any time I’m dealing with medication. It’s an involuntary reflex at this point.
Also not really a line but the intonation of Chadley calling out “Cloud!” when he starts a conversation is seared into my psyche. Kind of like a modern version Navi’s “hey!”
Was curious what combat 2.0 meant.
Sticky Combo Points: The gist of it here is that Combo Points now remain after battle, giving combo moves a lot more use overall
This feels like a good change. I always felt like combos didn’t get much use outside of boss fights due to them resetting every battle. I’m not sure this entirely fixes the other problem wherein I almost exclusively used Mending Light, however.
Agreed. There was a fantastic time for mobile games before things went downhill.
I have a strong memory of being in an apple store, finding a display iPad, and becoming enraptured by Plants vs Zombies. I would eventually get my own and put dozens and dozens of hours into the game.
Then EA took it over and turned it into trash.
I feel like I could have some fun with a remake of Descent 1 and 2.
I remember looking at the rows of PC game boxes at the store and being very curious about Myst. But for some reason I never asked my parents for it. I guess maybe since I didn’t really have any idea what it was, it just felt like something out of reach.
I love “artsy puzzle games” now, so I feel like that would have been a pretty cool experience for me way back then!
+1 for sea of thieves.
Yes, this! I rarely ask for permission on that sort of thing. I’ll just do it as part of my work and see if anyone calls me out on it.
I had a bad feeling when I saw another developer had picked it up. This sounds worse than I imagined.
Oh that’s very interesting! I will keep this in mind as something to try.
You got the answer right there, it’s cross play. When you have child in the family who wants to play Minecraft on their iPad, and a parent who would like to join in on their Mac, you just can’t do it. And that stinks.
It also feels like relatively low-hanging fruit from a development perspective.
At this price I’m so glad I decided to go for a slim instead of holding out for the pro. Absolutely no way.
I still want to see bedrock on the mac. 😔
Getting to the top of the mountain in Celeste. It may not be the hardest challenge in the game (screw you Farewell), but just arriving there with the soundtrack swelling felt so good.
Completing the golden path in Tunic.
Any number of silly things in FFXI that at the time probably felt immensely important.