I find pan frying them works best if they’re leftovers, the dough fries up better after it’s boiled and then dried out a little. It’s a very good option for sure.
I find pan frying them works best if they’re leftovers, the dough fries up better after it’s boiled and then dried out a little. It’s a very good option for sure.
Potato and cheese is classic, and honestly it hits the spot better than you might expect. Toss with butter after boiling. Keeps them from sticking and tastes great.
Commonly topped with sour cream, green onions, other onions, and/or bacon depending on what you have handy. A nice fatty sour cream with grilled yellow onions is my favourite, especially served with a nice hunk of garlic sausage.
Foddy is a game developer with a history of making games with frustrating control schemes. He originally got notoriety for QWOP, where you use the QWOP keys to control the runner’s left and right knees and feet and run as far as you can. Lately he’s better known for Getting Over It, a rage platformer where you play as a guy in a cauldron who moves by using a hammer to drag/throw himself around.
The description and comments on the video 100% confirm multiplayer. Honestly I’d be excited for the game either way, but I have a lot of fun playing crafting/survival games with friends so it’s appreciated.
I finished the main story last night and I basically agree with you. It’s got plenty of issues, but overall it’s fun. It is neither the 9/10 game of most reviews I saw nor the 4/10 game that people want it to be.
I think my main issue is that it wants to have a story about the underworld and how you can’t trust anyone and you’re a huge underdog just trying to survive but it doesn’t want to commit to it. It feels thematically janky in places and ways that feel design-by-committee. It fills the shoes of Shadows of the Empire decently enough, but it feels like it was trying to be 1313 and failed.
I have read some bad fucking Star Wars books in my youth. Still love them. Even Darksaber, where a random hutt builds a death star because it’s actually even easier to build planet-destroying weapons than Disney made it seem.
Yep, it sounds pretty much exactly like what people expected.
Honestly, I’m on a bit of a Star Wars kick lately and it’s been long enough since I’ve played an Ubisoft open world to find some enjoyment, so I might pick this up. But it certainly doesn’t sound like it’s going to blow me away.
Yeah, there was a whole kerfuffle about it because all the files were still on the disc, therefore some jurisdictions re-rated the game to some version of adults only. Rockstar definitely did all the development work to get that sex in the game, they just decided not to show it in normal gameplay.
I went from being glad this goofy-looking game is getting some attention to realizing I wasn’t one of those 5000 wishlists already. Oops.
Game looks like it’ll be a fun little experience, I’m looking forward to it!
It’s been almost a decade since I used C++ and had to verify, but after some quick searching around it looks like it hasn’t changed a ton since I last looked at it.
You can use smart pointers, and certainly you should, but it’s a whole extra thing tacked on to the language and the compiler doesn’t consider it an issue if you don’t use them. Using new in C++ isn’t like using unsafe in rust; in rust your code is almost certainly safe unless marked otherwise, whereas in C++ it may or may not be managed properly unless you explicitly mark a pointer as smart.
For your own code in new codebases this is probably fine. You can just always make your pointers smart. When you’re relying on code from other people, some of which has been around for many years and has been written by people you’ve never heard of, it becomes harder to be sure everything is being done properly at every point, and that’s where many of these issues come into play.
C and C++ require more manual management of memory, and their compilers are unable to let you know about a lot of cases where you’re managing memory improperly. This often causes bugs, memory leaks, and security issues.
Safer languages manage the memory for you, or at least are able to track memory usage to ensure you don’t run into problems. Rust is the poster boy for this lately; if you’re writing code that has potential issues with memory management, the compiler will consider that an error unless you specifically mark that section of code as unsafe.
It is genuinely ridiculous how much content there is in this game for the price. Like, a lot of it looks like an excuse to play the same levels a dozen times with minor variations, but then there are tons of levels, lots of events, ongoing updates with new content of all types, so many different towers and upgrades to play with, community maps to add even more variety… It looks like I’ve played over 200 games and I have so much of the game that I haven’t even touched yet.
Just to throw a few other options on the pile:
Honestly? Bash. I tried a bunch a few years back and eventually settled back on bash.
Fish was really nice in a lot of ways, but the incompatibilities with normal POSIX workflows threw me off regularly. The tradeoff ended up with me moving off of it.
I liked the extensibility of zsh, except that I found it would get slow with only a few bits from ohmyzsh installed. My terminal did cool things but too slowly for me to find it acceptable.
Dash was the opposite, too feature light for me to be able to use efficiently. It didn’t even have tab completion. I suffered that week.
Bash sits in a middle ground of usability, performance, and extensibility that just works for me. It has enough features to work well out of the box, I can add enough in my bashrc to ease some workflows for myself, and it’s basically instantaneous when I open a terminal or run simple commands.
The art direction seems kind of off, but sometimes that can shake itself out in game.
The tone of the trailer is definitely not the Dragon Age vibe. Lighthearted Oceans-style crew selection to deal with what looks like some sort of world-ending calamity? Yeah, that’s not right.
Things could work out but I’m sure not feeling optimistic.
My prediction is that people will overhype it with lots of hopes for super complex systems, call it shit when it has fewer mechanics and civs than 3/4/5/6 with all their DLC, and then eventually decide it’s good after a couple years of DLC and patches.
You know, the usual Civ cycle. I’ll probably buy it day 1 assuming it isn’t actually broken, per usual, and dump a couple hundred hours in it, per usual.
Mount and Blade: Warband has multiple incredible total conversions. I’ve dumped a lot of time into Prophecy of Pendor and The Last Days, probably more than the base game.
For actually free games there are so many options that it really comes down to taste. Unciv is a fantastic reimplementation of Civ 5. Super Auto Pets is a fun casual auto battler. HoloCure is a really good Vampire Survivors-style game themed after Hololive vtubers. There are tons of MMOs and shooters that are F2P and good, but I know most of those from hearsay rather than experience.
I was going away for a few days and picked up one of my cats to say bye. His reaction was to immediately kick himself off my chest and sprint downstairs. He was also meh about my return. Gotta love him.
I spent a whole sick day blasting through a good chunk of the games a while back. It’s weirdly fun. I basically just bought it for the pin pull game that always infuriates me in ads but spent several hours getting all the stars in the parking lot game instead.
Buckshot Roulette is fun. Not a lot to it, really, but a fun loop that I got a decent number of hours out of.
I bought Arctic Eggs after seeing a little bit of a playthrough but haven’t actually played it yet. Seems weird, which I like.