I think what I didn’t like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don’t like that they prioritized these as the first balance patch.
As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.
Before the high difficulties felt chaotic but at least doable. Now… it still is but it’s even more running and kiting. To me it’s a less fun gameplay loop.
And the “arrogance” is probably perceived from the other dev comments like “get good” “stop clutching your pearls” “goodbye crutches”. If that’s how the devs feel, it’s easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.
Why I think people are praising the helldivers2 monetization is that isn’t the case. The “premium currency” is earnable in game and at a reasonable. I haven’t bought any but still have the battlepass and a few of the premium armors.
You get it as part of the battlepass, and the gameplay loop guides you to the currency. You’ll be looking for ammo or in game currency, and there also happens to be premium currency sometimes. The battlepass not being timed and on a work at your own pace is great too.
It feels fair to me? Like the developer can still make a buck but not ruin the experience. I.e. the monetization lets people pay to instantly gratify if they want vs punish you for not spending.
I regularly go to these stores, and I wonder why they are so close. It’s handy since one or two times one store had something the other didn’t. It’s a bit more than just crossing the street but not much.
Galleria is in the second story inside an indoor mall. Americana is an outdoor mall, and they are even on the sides closer to each other.
Yea the only thing that didn’t satisfy me with the self replicating is the “they can just… keep replacing themselves? Man replicators really are broken” and how fast is this replication? Like if the dominion wanted to send 1,000 ships through and it could only take out 5-10 before exhausting why not just send the ships through.
But if the mines were phased and could detonate when the big ships are through, or even inside the big ships, they’d think twice. Again, just weird head canon I had to explain the minefields effectiveness in the show haha
I know it wasn’t, but in my head I always figured this was the cloak of the cloaked minefield in front of the wormhole. Then the dominion couldn’t just fire a torpedo and blow up the grid. That made the minefield make more sense to me.
Ahh, thanks! Reading a description, that’s how I use it too, that’s fun to learn there’s a name for it.