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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • As a background, I loved the Ezio games and also enjoyed AC3 somewhat. I also love open world RPGs in general. But I hate grinding and mandatory generic side quests.

    I tried it years ago, but did not like it and stopped playing after some hours. Assassinations via sneaking up and one-shotting were not possible AFAIR, which ruined the fun on assassinations for me. RPG mechanics like leveling and skills were present, but were designed in a way that added nothing of value to the experience while requiring a boring grind. There were many side quests, but they felt boring and generic and. I could have overlooked these things and concentrated on the main story, but engaging in the level grind and the generic side quests was to a large degree mandatory to be able to continue the story. That made me feel like I’m wasting my time and made me stop playing.

    Overall I felt that the game tried to find some compromise between story-based action adventure and open-world RPG, but just ended up combining the worst of both worlds. It felt like the RPG features were pushed in top-down (“everyone is doing open world, levels and skill trees now, we should put that in the game”) without any regard to WHY these features work well in some games and how they have to be integrated in order to make the experience more fun.






  • I’m kind of dissatisfied with the answers here. As soon as you talk about actually drawing a line in the real world, the distinction between rational and irrational numbers stops making sense. In other words, the distinction between rational and irrational numbers is a concept that describes numbers to an accuracy that is impossible to achieve in real life. So you cannot draw a line with a clearly irrational length, but neither can you draw a line with a clearly rational length. You can only define theoretical mathematical constructs which can then be classified as rational or irrational, if applicable.

    More mathematically phrased: in real life, your line to which you assign the length L will always have an inaccuracy of size x>0. But for any real L, the interval (L-x;L+x) contains both an infinite number of rational and an infinite number of irrational numbers. Note that this is independent of how small the value of x is. This is why I said that the accuracy, at which the concept of rational and irrational numbers make sense, is impossible to achieve in real life.

    So I think your confusion stems from mixing the lengths we assign to objects in the real world with the lengths we can accurately compute for mathematical objects that we have created in our minds using axioms and definitions.



  • benni@lemmy.worldtocats@lemmy.worldHid to scare
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    1 year ago

    I love playing this with my cat. Works especially well when you audibly drag your feet and when you move around corners or behind objects a lot. I learned this by watching my cat play with her son. However she only lets me play the prey role and gets aggressive when I do the same to her. Her son also used to let me hunt him a bit, but he disappeared one day :/