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  • 31 Comments
Joined 1 year ago
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Cake day: August 6th, 2023

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  • “The pain I feel now is the happiness I had before. That’s the deal.”

    - CS Lewis

    It’s so hard to lose someone you love, but it’s written into the contract from the moment you let them into your heart. I’ve lost a couple cats now, and when I feel myself getting sad while thinking of them, I allow myself that moment to process, but then am sure to remind myself of how lucky I am to have had something in my life that was so great that it could still make me feel that way, years later. It takes time to get there, but I think it’s what they’d want.

    My condolences to you, Momo is a true beauty.









  • This is a great summary of the game, I just wanted to add on that you don’t necessarily have to start a new character for expeditions. They added the “Expedition Terminus” in the Space Anomaly a few updates back, which lets you start the expedition from an existing save.

    That said, I always start a new character, because those first couple hours where I’m trying to get on my feet are always the most challenging for me, and that keeps the game fresh by pushing me outside my usual style of engaging with the game.









  • In addition to a few I’ve seen posted already (Stardew Valley especially)…

    • A Dark Room: A relatively short, minimalist, mostly-text-based RPG with a dark vibe. I come back to this at least once a year. Can be played free via web browser, but the native app version has some extras.
    • Dysmantle: A huge and well-polished zombie survival sim. Just recently finished it and was really impressed with the overall scale, level design and progression.
    • Papers, Please: A ‘dystopian document thriller.’ You play as a border checkpoint agent, verifying increasingly-complicated passport documents and questioning your moral compass. Port of a PC game by the same name.

  • My condolences. I genuinely empathize with that feeling of having lost a lot of work on something. I just wanted to add two things to the other replies:

    1. While your awesome base may have been lost, the experience that you gained from making it is not. You’re a better base builder now than you were then, and you have a seasoned eye for the kind of setting that will make for an amazing new project.

    2. I think NMS tries very hard to (and is very successful at) teaching us to embrace ephermerality, to let go and be comfortable with the process of continually moving forward. Our character is merely one of an infinite number of instances of some entity that experiences time and space in an infinite way… All of the amazing things we have ever discovered are collectively less important than the act of discovery itself…

    Even now, there is a virtually endless universe out there, with millions of sights that no one has ever seen, including – especially – those that you have yet to create yourself.