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Cake day: June 20th, 2023

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  • Cease&desist every casino would be a good first step. Casinos are well outside the original intended purpose and if the ToS don’t prohibit their existence that can easily be changed. Valve doesn’t owe anyone the right to gamble their items, especially not with the weird third party escrow system that casinos use IIRC.

    But if we’re touching on the subject then we need to reopen the contentious subject of the lootboxes themselves, which are gambling. Which Valve (and the video game industry) has an enormous stake in. To fix that whole mess, I expect a government crackdown will be required.


  • You’ll have a hard time finding a jurisdiction where minors gambling (even behind the veil of “we don’t check who our customers are”) is legal. The “IRL item gambling” site in the video was in fact blatantly illegal in Denmark despite the lengths to which they went to pretend “it’s not gambling because the house always loses”.

    Asking Valve to police gambling is the next best thing to do if governments won’t step in. You say it like it’s an impossibility, ignoring the fact that “state-run gambling” is quite a common setup. In France for instance all money games are run by la française des jeux, a state-owned monopoly whose profits are meant to go to charity. In the US it wouldn’t be a crazy idea either, given how many US states already have state-run monopolies for alcohol sales for example. It’s not like historical precedent is lacking to show that regulating a parasitic industry is possible…

    Maybe you can find examples of other industries that are heavily infected with gambling bullshit, but that’s whataboutism and in no way relevant to the discussion.


  • I didn’t play TW3 right on launch but CP77 was… fine, on PC. Played it day one, nothing game-breaking.

    However four years later the open world still disappoints compared to the masterclass that was TW3. The world feels smaller, the driving sucks ass, and NC doesn’t feel nearly as lively or polished as Novigrad (though it is gorgeous and I did have a great time).

    Even two years later, CP2077 was a technical regression from TW3. Bugs aside, can CDPR really pull it together and improve upon TW3 and not repeat the mistakes of CP2077, despite having to learn entirely new engine? I wouldn’t bet too much on it.


  • Uncut diamond is a good way to put it.

    The scenario, world building, graphics, and acting are world-class. Combat was decent. Most side-quests were forgettable and clearly worse than the main quest. The open-world was mechanically massively underwhelming, especially considering TW3 came out five years earlier.

    This game received a lot of love and took a long time to make, but failed to achieve in some key areas. CDPR didn’t have the means to do what R* or Larian could, and that’s fine. I can’t help but feel that if these developers had put the same time and energy into a (semi) closed world à la Mass Effect or Deus Ex, not having to spend so much time filling in a huge open world map would have allowed them to make the whole game as tight and polished as the main quest stuff, and this could have been the best game of the decade or close to it. Only downside is it doesn’t tick the mandatory “Open World” box for AAA games, but does anyone actually care if the RPG elements are good? Mass Effects fans would surely disagree.


  • Whether it’s 48 or 52 % is an immaterial difference. Every other American who voted, voted for Trump. The rest don’t seem to care either way. He has very broad popular assent and is as popular as Harris give or take a margin of error.

    Everyone is lasered-focused on the EC because it makes all the difference for the practicalities, but if one is to make a broad judgement of whether Trump won fair and square the answer is “yeah, mostly”. Further proof is the fact that the House is probably going to be his as well.

    Americans now bear the collective responsibility for the horrors of the next 4(+?) years. Do not make the mistake of blaming the popular will of outright fascism on institutional failures, because institutions didn’t force half of Americans to vote for the fascist, again.






  • Kids finish school around 3 pm where I live. They have time to do their extracurricular activities (partially) during daytime even in the dead of winter. So of course it’s the mornings they find dreadful. If school finished around 5-6 pm I think they’d be miserable then as well.

    Speaking of which, I’m about to end my work day and the sun is setting right now. FML.


  • Yes it would. I, like most 21st century humans, wake up for work and have free time after work.

    In practice for my relatively northern latitude this means I get a little bit of daylight before work (except perhaps around december/january), but winter time is very specifically designed so that today the sun will set exactly 6 minutes before I end my work day.

    Were we to keep permanent DST I would get an hour of free time in the daylight today, and at least a little bit of light outside for all winter except perhaps for a month around December. As it stands, I do not get any free time in sunlight for 5 days a week for the entire duration of ST. The switch to ST means “bye-bye sun” and I hate it, I hate it, I hate it, I FUCKING HATE IT.

    The 24 hour clock is a made up construct. So are business hours. But if we already agreed to change one of these twice a year, can we make it so that it is not optimized to trap me inside for the entire duration of daytime???


  • Or just :set mouse=a if your terminal emulator was updated in the past decade. gVim has nothing to offer anymore, except that it bundles its own weird terminal emulator that doesn’t inherit any of the fonts, themes, settings or shortcuts of one’s default terminal. Blegh.

    Also if you’re not going to leverage Vim’s main feature and just want to click around on stuff, just install VSCod(e|ium), which is genuinely amazingly good.


  • Brother, these games are thirteen to thirty years old and therefore not in any way relevant to the discussion.

    For our sanity we must let TES go. Since Skyrim, Bethesda has only developed Simplified Skyrim In The Wasteland, Buggy Skyrim in the Multiplayer Wasteland, and Very Boring Skyrim in Empty Space. And about a bajillion outright Skyrim re-releases.

    Their current leadership is incapable of acknowledging the failures of Starfield, from uninspired game design to extremely outdated engine that holds back the very fundamental vision of the game. Since Bethesda’s leadership hasn’t changed or acknowledged their wrongs, we have every reason to believe that TES6 will make the same mistakes. They do not have the means of their ambition anymore.




  • These are the pitfalls with the “amazon reviews/yelp” model.

    A decent implementation of the Wikipedia/FOSS model sidesteps this because it theoretically is run by opinionated curators. No amount of bots/shills can break the article soft-lock ounce foul play is spotted.

    That’s not to say these systems haven’t been occasionally broken through more sophisticated attacks, but empirically it seems clear that the model generally works well enough given enough community engagement (which would be the biggest challenge IMO, because maintainers can’t be expected to buy every product, and reliable primary sources may be hard to come by).


  • Well “Going private” doesn’t mean anything. It can mean PE. It can mean “traditional” personal/family ownership (e.g. Musk with Twitter). It can also mean moving to a co-op model (theoretically I don’t think anything stops a bankrupt publicly-traded company being bought by its workers). “Private” doesn’t sit anywhere on the political spectrum; even Marxists can generally agree that co-operatives are in principle better than publicly-traded companies.

    Unfortunately PE firms are usually the ones who win the bid when a company “goes private” because the PE business model is driven by speculation and leveraged buyouts, and (at least in the US) supported by advantageous tax rates. Even from a purely capitalist perspective it’s an objective failure that harms the macro-economy. It’s not even capitalism anymore; it’s oligarchic.



  • There’s probably a whole thesis or five to be written on the subject.

    The “traditional” AAA pipeline is “make big games with loooots of assets and mechanics, maximize playtime, must be an Open World and/or GaaS”. Both due to institutional pressures (lowest common denominator, investor expectations for everyone to copy the R* formula, GaaS are money printing machines) and technical reasons (open worlds are easy to do sloppily, you can just deliver the game half finished and have it work (e.g. Cyberpunk), GaaS/open worlds are a somewhat natural consequence of extremely massive development teams that simply could not work together on a more narrowly focused genre).

    That’s not to say there aren’t good expensive games being payrolled by massive studios like Sony or Microsoft. But AAA is a specific subset of those, and blandness comes with the territory. However if I was a betting man I’d say we’re nearing the end of this cycle with the high profile market failures of the last few years and the AAA industry will have to reinvent itself at least somewhat. Investors won’t want to be left holding the bag for the next Concord.