I guess this is a good litmus test that Xitter has indeed gone down the shitter. After all propaganda actors need to reach people to be effective.
I’d have taken a crayon drawing instead.
More specifically Ubuntu LTS, since interim releases are now expectedly beta quality and require upgrades a few months after release. Ubuntu LTS, enable unattended upgrades, register and activate Ubuntu Pro for them and you won’t have to touch it for the lifetime of the hardware.
The fairly mature internal component we’re working on is v0.0.134
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I need this boss. I’m getting aneurism from bosses in sweatpants.
100% Python, nice.
And they’re likely to do so given how much of it depends on how much capital and energy you dump into it.
Stay with Ubuntu LTS or go Debian.
Switched to monthly to most, especially the ones that have running costs or are in active development, like Lemmy, Mastodon and Internet Archive.
Yes but most machines these days have a ton of RAM and 4-8 CPUs. GPU is only required for 3D accelerated work. I think the standard QXL virtual GPU works fine for non-accelerated purposes. No idea how often licensing could be a problem. Haven’t had issues myself but I don’t use much proprietary stuff. Your standard MS Office, Adobe, AutoCAD stuff works fine to me.
Yes but it’s so easy to run most Windows workloads on a VM that most people would just do that instead of doing the work to implement the needed APIs in Wine (ReactOS). I’m capable of doing such work. I can’t be bothered since everything I need runs alright in KVM. Valve takes care of games via their work on Proton (Wine). We often do this in the Linux world - reach for imperfect, easier solutions, then stack em on top of each other to form not that pretty yet stable Jenga towers. 😂
Err, you could firewall an app from your data in Private Space or Shelter for older Android versions. That should work on any Android device.
Could be. The gamma setting is the same across both instances - 1.6. But it’s possible that the two instances render that differently.
Thevideo settings are the same on all configurable options. They’re set to max.
It’s possible the Linux version is defaulting to OGL and the Windows version is using d3d-as-implemented-in-vulkan, (or a similar situation) which could cause some differences in rendering or capabilities.
I think this is likely the reason. Which makes me think this sort of difference might exist across other games that use D3D on Windows and GL on Linux. Difference in Capabilities along with time spent making something look the way the developers want it to look on those capabilities. So if they spend a lot more time on the Windows version, they might fix things to look alright on D3D and leave them be however they turn out on GL.
Ha, yeah.
It looks like it’s got HDR whereas the Linux one does not. But even if we say it’s a matter of pref and you like the Linux one, it’s still surprising how different they look. I’d expect them to look identical or close to.
If I had to superimpose my feelings on top of this, I’d increase dwelling area to 80 sqm and laptops/computers to 2 per household. 🥲