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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Thevideo settings are the same on all configurable options. They’re set to max.

    It’s possible the Linux version is defaulting to OGL and the Windows version is using d3d-as-implemented-in-vulkan, (or a similar situation) which could cause some differences in rendering or capabilities.

    I think this is likely the reason. Which makes me think this sort of difference might exist across other games that use D3D on Windows and GL on Linux. Difference in Capabilities along with time spent making something look the way the developers want it to look on those capabilities. So if they spend a lot more time on the Windows version, they might fix things to look alright on D3D and leave them be however they turn out on GL.