

Oh man, I love Noita so much, but it can be so difficult at times.
Oh man, I love Noita so much, but it can be so difficult at times.
Yup. No matter how hard the PC tries, just pan over to the fireplace and fade to black: https://youtu.be/v7eJEsf11WM (had to include the obligatory Top Secret! clip)
I think it depends on the table (and possibly the game). I’m playing in a game where the bad guys usually have their own timetables for doing things. If we as players get sidetracked, there’s the expectation that the bbeg continues with their plan unopposed. It’s also within reason that if the players are known to the bbeg, they will do things to keep us occupied / distract us.
With that said, if this is not what the table expects, then everyone needs to sit down and talk it over.
It’s so good, but I’m a bit sad that my current playthrough from last week can’t load into 1.0…
If you’re referring to being blind to the plot specifically (but not what style of game it is), then my list is:
Either ambient instrumental music (lots of Brian Eno) or any music that I know all the words to (so that my brain doesn’t have to actively process the lyrics).
Agreed. For an example of station id happening at slightly off times, listen to a live sports broadcast (like baseball). Due to the shorter time between pitches, station id will instead happen between batters, which won’t line up with any given time.
Same thing with hockey, where radio station id will happen when the clock stops.
“Maximum Overdrive” for me.
Also, great call on Megaforce.
The fourth ending is just a red herring.
For anyone in RHEL / Fedora land (or using dnf somewhere else), try dnf needs-restarting
to list executables that have mismatched files on disk vs memory. The -r
flag will hint if a reboot is needed (due to things like kernel or glibc changes)
Definitely this. There are utilities here with 5% service charges for paying online. I’d rather pay by check
The gate crew often gets graded on how quickly they complete boarding, so don’t be surprised when your plane’s “full” overhead compartments are half empty. Stupid job metrics strike again.
The Forever War - Joe Haldeman A fantastic novel on the pointlessness of war, told through the lens of space opera / sci-fi
Remembering things is the primary purpose of the check, but sometimes how you’re applying it might require an alternative skill check to make sense. Here are some examples (from https://rpgbot.net/dnd5/characters/impractical-skill-checks/ ):
Wisdom – Consoling and counselling a creature through a crisis of faith could be done with a Wisdom (Religion) check.
Charisma – Proselytizing for a faith makes more sense as a Charisma (Religion) check than a Charisma (Persuasion) check.
It sounds like you need to force more discussion in session 0 talks (or earlier). Do you want an RP-light, fairly linear game? Great! You’re not alone. But everyone at your table needs to agree to that, or at least one of you is not having a good time.
I like a good hack and slash dungeon crawl. I also like RP heavy games. But those are two very different games, and it’s good to have consistency within whatever game you’re playing.
In 5e, the more problematic part of a paladin making holy water here is the use of 25gp worth of powdered silver in the liquid (which doesn’t actually hurt them more in 5e, just in classical folklore)
This reminds me a little of “A Tale in the Desert”.
The AI seemed to struggle with scientific names for #19.
The question
“Is it in the Actinopterygii class?”
was answered as no, though the correct answer should have been yes.
So if the answer is yes and no (conditional versus a universal property of the thing), you always answer yes? I would consider that strange, but as long as it is applied consistently then I suppose it is fine.
If this offends your sensibilities then I can’t wait until you look at what someone did to C:
https://gist.github.com/shakna-israel/4fd31ee469274aa49f8f9793c3e71163#file-letsdestroyc-md