Good! Elden Ring felt too large at times, especially some DLC areas. Where I had the most fun was contained dungeons and castles. I think that’s really where their level design shines best.
Good! Elden Ring felt too large at times, especially some DLC areas. Where I had the most fun was contained dungeons and castles. I think that’s really where their level design shines best.
That’s why I’m really glad to see Hooded Horse and Greg Styczeń have this mindset, and that they’re actually speaking out against the GaaS mentality. They’re going back to the unspoken contract and saying the current status quo is stupid.
The headline is poorly chosen. They aren’t saying that studios should be earning endless money without work. They’re saying the GaaS model to try and earn endless money is putting devs on a treadmill, and that this shouldn’t be the case.
I hope to see more like this going forward. I don’t think gamers nor developers are a fan of GaaS trying to stay constantly relevant.
I think it is actually canon now that he sometimes talked with Qui Gon. Before he leaves Tatooine to go save Leia, Qui Gon says something like “see you soon”, and Obi Wan goes “huh that was weird for him say”
GAMERS
Yeah, I could never in good conscience recommend the first Attack on Titan game they made as an actual game. But if you’re a fan? It’s a fucking blast and I loved it. There’s not as high of a bar to clear. Same with Dragonball Xenoverse. It’s fun, but not incredibly good.
I usually think of scope creep as adding more and more work items, like this: you’re building a bridge between two buildings. During design, you find out one of the buildings has terrible foundations that should really just be replaced. Scope creep would be deciding to replace the building foundations as part of the bridge project.
It’s possible I’m not using the term correctly either though. Maybe what I’ve described instead is design creep, or something.
Same actually. Sometimes the game runs into too much to load and will just freeze and crash. I crashed twice near launch and I’ve had a ton more now.
It’s a healthy dynamic which could be better, but it being healthy for everyone is what keeps it afloat
It’s a really fascinating market dynamic. Steam is good to consumers, generally speaking, and offers features to that end. Family sharing is the wildest thing imaginable, since it’s formally letting customers share one purchase instead of each making one for two purchases. Their refund policy too is really, really nice.
Valve has effectively chosen to be more enticing to the end user than to the seller. They’ve gathered up so many buyers that it’s foolish for sellers to not set up a shop there. A 30% cut of revenue is hefty, but like you said, that sets up a dynamic where both want the game to succeed. I suspect paying a monthly fee to remain listed on steam would end up worse for everyone.
Gaben is one hell of a mastermind.
Most? Yes. But I’ve met some people who truly believe in the message of loving everyone and helping the poor. They tend to not be as loud.
Tolerance can vary a lot. I used to be able to do 3 cups a day easy. Then I started taking ADHD medication and the process of finding the right medicine and dosage made me pretty much cut out all caffeine for a while. Now my tolerance is barely 2 cups a day, and if I don’t want to be jittery, it’s 1 cup of coffee and 1 cup of black tea.
On the flipside, I’ve known people who drank 8 cups a day.
It’s disappointing that AAA studios don’t recognize this. I don’t want a bloated game that takes 300 hours to experience most of it. I don’t want a giant map. I want a good game. I want a small map filled with life, not a large one with soulless procedurally generated dungeons.
No I think it just proves this is a shit product