

I think the better question is what about games deserves to be in a general history museum? The advent and changes of technology and the implementation is far more important than the examples of it in use. There are very few games on their own that would qualify as “culturally impactful” to the greater world by their sheer existence. (Mario, Pokemon, and Tetris immediately come to mind).
If we are talking about a “video game museum/exhibit” then the list broadens a lot, but it’s less about the “what” and more the “why” that needs focused.


I’ve always seen those little plastic flippy frog toys you could get as a kid where you push your finger down on the back of them and when it slips off they bounce away