Oh I’m sure they can justify spending the time porting the game. I just can’t blame them for not doing so when Apple’s policy is to not give a shit.
Oh I’m sure they can justify spending the time porting the game. I just can’t blame them for not doing so when Apple’s policy is to not give a shit.
Yes, but it’s highly unlikely they can reuse that effort. TF2 uses an older version of source, so you either end up having to update everything to a newer version or redo all the effort you’ve already put in to porting source, but for an older version. Now multiply that by the number of source games.
I can see how you might come to that conclusion, but porting to 64bit is way more involved than it may seem. x86-64 is different enough to x86 that you’re basically porting to a new architecture: all your assembly will break just like it would porting to arm. On top of that all your sizes have changed and caused all sorts of bugs, for instance: long
is 4 bytes under 32 bit on all platforms, but it’s 8 bytes on macOS & Linux and 4 bytes on Windows under 64 bit.
It’s mind boggling that Apple would drop 32bit support. Adding 64 bit support can be a lot of effort, especially on older code bases, and there’s a whole bunch of games that’ll never receive updates again. You could’ve had arm32 support, with the ability to run any x86 games.
Mesa isn’t a kernel driver. AMDGPU is the name of the kernel module and it’s primarily developed by AMD. Mesa provides OpenGL, Vulkan, etc. implementations and is funded by AMD, Intel and Valve (among others). There’s also AMDGPU-PRO which is a proprietary alternative to Mesa from AMD.