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Joined 2 years ago
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Cake day: July 9th, 2023

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  • Detailed completionist checklists.

    If I have cleared an area, I want to have it reflected in an overview screen.

    If I’m missing an item, I want to know which enemy drops it, where I can find it, or how I can craft it.

    If I need to pull out my phone to check a wiki, then the game has failed me.

    There’s something to be said for exploration games, and in those cases, the details should be obscured until the player has cleared 90% of the area, or gotten past the boss (or something like this).








  • For what it’s worth, the Hoyo “loot boxes” are quite fair because of the pity system:

    • Every 10 pulls you’ll get one if the featured 4* characters
    • Within 90 pulls you’re guaranteed to get a 5* (though you’ll almost certainly get it between 74-80 pulls)
    • When you get a 5*, there’s a 50% chance of getting the featured character
    • If you lose the 50/50, the next 5* will be the featured character.
    • The pity system persists through each banner.

    Each patch, free players will have enough resources to guarantee one of the featured characters and their signature weapon (provided they do their daily tasks and clear the content).

    I’ve been playing Star Rail since launch, never purchased any premium currency. It’s certainly the fairest form of gacha I’ve seen.

    It kinda sucks that Hoyo is being targeted, when the system is so transparent and forgiving. There are MUCH more predatory systems out there.



  • Even this is a stretch to be honest. Their games aren’t easy to mod. Minor updates break shit. You need to consider mod load order. You need to “clean” the base files before loading in any big mods.

    Their games are made of fucking speghetti code and they don’t care. They could fix it, but they don’t. They could clean their own base game files so this isn’t necessary, but they would rather force people into the ecosystems of Creation Club.



  • There are some films I enjoy which are objectively bad, and that’s okay.

    If people want to enjoy Bethesda games, it’s fine, each to their own.

    However, if you want to talk about game design, there is a lot of evidence which supports the claim that Bethesda don’t know what makes a (objectively) good game anymore.

    Unfortunately, Bethesda are the only ones in town who are capitalising on “Bethesda style games”. (With the exception of a few, like The Outer Worlds, and Cyberpunk 2077).

    Bethesda’s strong suit is their physical world building - but everything else has been getting worse.

    The running joke is that the players mod the game to fix after launch. Except it’s not a joke, and it’s really not funny when the devs actually expect the community to fix their game. They could simply pay someone to implement every single fix from the UFO4P and UESSP, but choose not to. They do not care about quality.