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Cake day: June 25th, 2023

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  • As long as both brands are on your motherboard’s Qualified Vendor List (QVL), then you should be good in terms of compatibility.

    Do be aware, however, that using all four memory slots can result in your RAM running at a slower-than-nominal speed, as the memory controller has a more difficult time handling four sticks than two. This isn’t automatically awful - I’m also writing this on a machine running 2x8+2x16 - but you might want to examine if you would be okay with 2x16 alone.




  • I mean, at least for me, the question is “Who?”

    In more ways than one. It’s quite evident to me now that a candidate needs to be charismatic, not just have some good ideas, to motivate voters to take their side. But “leftism” and “leftist” are still pretty vague labels. Just personally, some of the left-wing figures in the US today would earn my vote and some would not. More broadly, and I think there’d be a big difference between voters-at-large’s willingness to accept Bernie-esque proposals and some of the more out-there stuff I’ve seen.





  • It’s not a great classical literature, for sure. The characters are almost entirely flat and forgettable, and even the handful that do grow (the young Soviet commander, the US destroyer captain) barely do so. Their experiences never almost never inform their later actions.

    But among the techno-thriller/war-simulator genre, I found it more compelling than several more recent attempts (Ghost Fleet, Nuclear War: A Scenario, etc). Many of those seem to go out of their way to bend the plot to produce the author’s intended point, and while RSR wasn’t exactly innocent in that regard, I found it far less guilty than others - largely because Clancy was holding to the known or theorized-near-future capabilities.

    Where I actually find it fascinating is how, in retrospect, we can see the biases of the era influencing how Clancy makes certain predictions:

    • The Soviets place immense importance on taking Iceland to permit a “second Battle of the Atlantic” against US carrier groups. In retrospect, we know the Soviet Navy had no interest in this and intended to act as a cordon around northern Europe; specifically the Soviet SSBN bastions.

    • While Clancy did loosely predict the nature, role, and value of Stealth aircraft, the design and air-to-air role he describes them in is actually too advanced for the 1980s setting. Essentially, Clancy bought the rumors, which were wrong.

    • Land attack helicopters with ATGMs play relatively little role in the ground fighting. This was because the current generation (namely the AH-64) had just been introduced; their full capabilities and impact were not yet publicly available.

    These mistakes, although understandable, provide an interesting insight into what the American defense establishment was thinking about in the early 80s.



  • Like:

    • It has that small-community feel still. I don’t see (perhaps because I stay out of a lot of the more tech-ey communities?) the kind of farming, low-effort, generally mediocre content I saw on Reddit.
    • Lack of the sense of a hyper-corporatized, “You’re only allowed to do things that make us money” sense that’s enshittified much of the internet lately. I’m not even sure if Lemmy can be monetized.

    Dislike:

    • Not yet large enough either. I don’t want hundreds of millions of users, but I still miss a lot of the more niche hobby/discussion communities I used to be able to participate in. Even communities for fairly large hobbies or interests can be dead on Lemmy.
    • The awful political takes. Everything from typical dumbness up to advocating violence (but it’s okay because it’s my point). And it’s everywhere.


  • I think this would be more meaningful if things cash flow and hirelings had any reasonable purpose in 5e. But the reality is most players will have a pretty stable cashflow by level 5, and most campaigns simply don’t have a meaningful role for Hirelings to play.

    So like, I could see this being a thing in Waterdeep Dragon Heist, which encourages you to acquire a home base and then take a side in a gang war. One building, 4-5 rooms acting as a bastion for each player? I guess. But it’s essentially making mechanics for something a lot of DMs did already, and a lot of other campaigns simply don’t have a good basis for this.

    I’m also kind of underwhelmed by the attacks mechanic. “A random special facility is shut down for your next bastion turn”? So like, I can’t ever actually lose anything I put into the bastion, it just stays there even if I have literally no defenses, the attackers overrun the place, and squat in it for 7 days?


  • Here’s my thoughts from when I ran GoSM:

    Ghosts isn’t really a campaign. It’s a really un-connected series of individual mini-dungeon crawls. In particular, if you were hoping for a focus to be on the three factions within Saltmarsh itself, I will warn you that almost none of the modules have anything to do with that. The leadership divisions in Saltmarsh are just kind of there to help DMs build on their own homebrew stuff. Despite much being made of the Sea Princes, they’re more or less unmentioned in the rest of the campaign, as are the other two factions.

    Notably, the modules’ antagonists break down into two major categories:

    • Underwater creatures (Sahuagin in ‘The Final Enemy’, S’gothgah the Aboleth in ‘The Styes’, and a giant octopus that’s more of an environmental hazard in ‘Salvage Operation’).
    • Undead (Isle of the Abbey, Tammeraut’s Fate).
    • There’s also some unconnected pirates in Danger at Dunwater and a random priest of Lolth in Salvage Operation. The mini-encounters (Cove Reef, Wreck of the Marshal, Warthalkeel) are kind of just there. You might notice there’s no real theme here. Like I said, this is very open to homebrewing.

    In my case, I decided I liked undead as a final antagonist better than an Aboleth. The entire thing became a plot by Orcus - my ultimate BBEG - to drown and slaughter everything in the Saltmarsh region. Everyone else - Syrgaul Tammeraut, the Aboleth S’gothgah, the Sahuagin - were either intentionally or unintentionally working towards Orcus’ goals, some being duped into doing so. This required some reskinning - the generic evil cult in ‘Isle of the Abbey’ and the Lolth priest in ‘Salvage Operation’ became Orcus worshippers.

    In your case, if you want to focus on the three factions of Saltmarsh, I think you could go two ways:

    • Have reach of the modules be a task or threat created by each faction. For instance, maybe the Loyalists send you on the Salvage Operation, hoping to get some dirt on Anders Solmor’s mysterious missing parents. Maybe the Sea Princes are stirring up the Sahuagin to attack Saltmarsh to break the King’s control, etc.
    • Have one BBEG running all three factions. In this case, again, I would encourage you to look to either S’gothgah the Aboleth, or whoever Syrgaul Tammeraut’s magical patron is. Perhaps they are simply playing all three groups against each other to leave Saltmarsh depleted and ruined, at which point they will move in.

    In either case, the political side of Saltmarsh is relatively undeveloped, giving you lots of room to work in, but also lots of work to do if that’s what you want.






  • I am tinkering with something similar right now, with the elf-equivalents being virtually illegal outside the borders of their own empire.

    So, here’s what I would suggest you consider:

    • First, discuss it with your players and make sure you’re not going to piss any of them off by doing this. If any of them were planning on playing said race, make sure they’re okay with the impact on their play style.

    • Consider the storytelling conflicts you want to explore with this. What encounters do you want to put your players through, and why? What themes are you looking to explore?

    • Consider the larger impact on other parts of your world. Try to make this more than a point that exists in isolation and a vacuum.