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Joined 1 year ago
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Cake day: October 6th, 2023

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  • Admittedly I did need a guide at times for Quern too; I think the best compromise is what Cyan did for Firmament and just include an optional hint system in the game itself. By avoiding the need to consult walkthroughs, not only would excessive spoilers be avoided, but the experience would remain self-contained, something especially important for a VR game.




  • Just because it’s the norm doesn’t mean it’s not excessive. In contrast, Apple’s implementation of a 30% cut is even worse, since with an iPhone you can’t just install an app from another source (and even when you can in the case of the EU, there are recurring costs for doing so). Since Steam accounts for the majority of PC video game sales, with AAA titles only not releasing on it when they have a clear financial motive not to, Valve’s use of a price parity clause effectively makes it the arbiter of what the industry standard markup on PC should be.


  • Valve could still operate as it currently does, including having sufficient profits to account for R&D and long-term costs, at a lower cut of platform sales (as another commenter mentioned, Gabe Newell’s billion dollar yacht collection is demonstrative of the platform’s profitability, especially when one considers how much it costs to maintain ships). Products such as the Steam Deck make money for Valve too, as Steam Deck users (myself included) statistically buy more games on Steam as a result. I don’t support profiteering efforts by game publishers either, such as the Factorio price increase attributed to inflation, $70 game releases attributed to inflation when digital releases have reduced their costs, and micro transactions in general. In any case, however, given that cost increases are always the consumer’s responsibility, cost decreases should not simply be a means for companies to bolster their profit margins.


  • Just because there’s an outdated industry standard doesn’t mean it should be perpetuated, let alone supported, for eternity. Valve’s server hosting costs on a per-installation basis have fallen substantially since they first launched Steam, so there’s no reason why the 30% cut is still necessary; even 20% would leave them a sizable profit margin. I’m not a fan of the Epic Game Store for bribing companies to not release their games on Steam for a set amount of time, and choose not to use it as a result, but it’s time that the 30% industry standard be dropped. In purchasing a game I want to support continued development of that franchise, and $15 of a $50 purchase going to the storefront is not only excessive and inflationary, but harms developers as well.










  • I’ve been meaning to do a puzzle game recommendation overview on kbin after forgetting to back up an old post on the subject before purging my Reddit account, but I’ll share a few recommendations for the time being. Given that lots of Steam games are a much better deal if you wait for the Winter or Summer sales, I’ll list the regular and expected sale prices as such: (Regular/Sale). Since you’ve played the Portal Games and TSP, other three-dimensional exploration puzzle games in that vein include The Witness ($40/$10), The Talos Principle ($30/$4.50), Quern: Undying Thoughts ($25/$10), and Lightmatter ($20/$7). Among those, I think Quern is the best due to its resemblance to Myst without the solutions to most puzzles being overly obscure. Other three-dimensional puzzle games that focus less on exploration and more on puzzles include The Room Collection ($25/$7) and The House of Da Vinci Complete Bundle ($54/$27), with both series sold as individual games as well.

    In terms of longevity, some 2D puzzle games have—in addition to their regular puzzle sets—daily puzzle sets or custom puzzle generation, adding to replay value at the cost of a degree of repetitiveness. These include LYNE ($3/$1.50) and LOOP: A Tranquil Puzzle Game ($5/$2.50), among others.