Hell Let Loose, Squad, Insurgency, The Finals, Titanfall 2 (yes, it’s back), Space Marine 2 if you can live with third person.
Hell Let Loose, Squad, Insurgency, The Finals, Titanfall 2 (yes, it’s back), Space Marine 2 if you can live with third person.
There’s a bar in my town whose gimmick is all their original arcade and pinball machines. Including Missile Command. God that game is stressful.
For anyone who would prefer not to use Cloudflare, the solution is a free Oracle VPS, a Wireguard tunnel into your homework, and a reverse proxy on the VPS (Caddy is my personal preference).
If you enjoyed Control, I highly recommend Signalis. Similarly creepy, unsettling vibes from everything, lots of exploration and really tense combat, and a story that holds enough back to keep you wondering.
Before. The after version is SCP: 5K, and it’s very, very good.
Nothing released this year will even come close to touching the Warframe 1999 soundtrack. Absolute bangers from start to finish, and in particular Party of Your Lifetime is the most addictive bop you will have heard all year.
Warframe invented a fictional nineties boyband, and accidentally made them unbelievably awesome.
https://open.spotify.com/track/0bSyNeSTgyCcgMP3VBK8W4?si=6sFgnUnITA2Se12hQngroA
A while back I came to the conclusion that “games for experienced players only” shouldn’t be a thing that exists.
Roleplaying games are, at their heart, about sharing in a story together. At least, thats the version of them that I enjoy. And I’ve found time and again that people who know nothing about roleplaying games enjoy that too.
Enjoying stories isn’t something we need experience to do. We learn it as children. The storytelling part, that takes a little bit of learning, but if you do things right, if you run the game in the right way, and manage your players in the right way, you’ll find that learning process is very, very quick.
Roleplaying games should have a learning curve that’s measured in hours, not years. They should be for everyone, and if you do it right they are.
Yes.
Buggy, incomplete, kind of a mess, but absolutely playable if you have a sufficient tolerance for jank.
While it’s for sure a ways away from being the game that was promised, what’s there is still one of the most unique and ambitious gaming experiences you can ever have.
“JOE’S GONNA KILL YOU. JOE’S GONNA KILL YOU.”
Zomboid is really, really tough.
First off, I want you to know that you can customize the game rules, and I’d honestly suggest doing so. I often describe Zomboid as a toolkit for building your own zombie movie. You can change how long it’s been since the “event”, how the infection spreads, how it works, whether survivors have immunity, how long it is before power and water shut off, the spawn chance of different item categories. It’s extremely flexible. Don’t be afraid to treat it as a toolkit. Make the game that’s fun for you.
In terms of actually playing Zomboid, it’s a stealth game first and foremost. You must evade zombies wherever possible. Stay low, avoid noise, avoid lights. Close curtains to about being seen from outside. If there aren’t curtains, make them from bed sheets. Don’t break windows unless you have to (and if you have to, remember to clear off the shards of glass in the frame or you’ll cut yourself climbing through).
If you have to fight, keep moving. You want to string the zombies out then hit a few, then string them out again. But extended fights will kill you as fatigue and panic set in. Remember that if you play by the default rules any scratch from a zombie has a 25% chance to zombify you, any bite is 100%. Zombie virus under default rules is a death sentence. Personally, I turned that off, went with the “Any survivor by now is probably immune” logic.
Your immediate goals are always a good backpack (backpacks reduce the weight of their contents, but that reduction depends on their quality), a good melee weapon, food and bandages. You can make bandages from torn up clothing, and with a pot of water you can boil them to sterilize them. This helps avoid infection.
Longer term, a big goal is to get your skills up. You want books for the big multipliers they give, and watching the right TV shows will give certain skills a huge boost. There are also certain things that you simply cannot do if you haven’t either read about them or started with the right character, like maintaining cars or hooking up generators.
The golden rule of Zomboid is that whenever you find yourself thinking “Surely they didn’t bother putting that in the game,” well, they did. You have to really start thinking about what you would actually do in these situations if it was real life. If you could do something in real life, you can probably do it in the game. If something would be dangerous in real life, it’s probably dangerous in the game. Don’t drink stagnant water without boiling it. Don’t eat food without cooking it. Etc, etc. (Yes, that includes the time my wife tried to make a can of WD40 and a lighter into a flamethrower and immediately exploded). It’s less of a zombie game and more of a survival sim with zombies (seriously, once you get the hang of this game you will spend way too much time thinking about the value of potatoes).
You can still teach people theory. Theory is important. But it makes no sense to open with it. That’s like being asked to teach someone how to use a computer and opening with an explanation of how a CPU works.
No one is going to pay attention to all your theory if they can’t understand how it meaningfully relates to their circumstances.
And, frankly, the term Marxism comes with so much cultural baggage at this point that you’re far better off focusing on what it actually means rather than what it says. You need to get people out of their preconceptions and help people understand what Marx really meant.
I think the framing in the meme is actually more helpful. Marxists would do well to update their language instead of constantly speaking in terms that sound utterly archaic to modern ears.
I would in fact prefer “Owners vs Workers” because “Laborers” still implies specifically forms of physical labour in a way that makes a lot of people feel excluded from the movement we’re trying to build.
Fucking shot out of my chair when I saw this. A series that truly deserves to be brought back.
Oh, yeah, it’s use in the crypto space is absolutely part of cult conditioning. Any reality check, any sensible question, any appeal to reason, it’s all FUD. Only blind unquestioning faith in the rapture… I mean TO THE MOON… is acceptable.
FUD means “Fear, Uncertainty and Doubt.” I’m not following how you think that’s what’s happening here? I mean, I think you’re accusing the Kodokawa execs of bullshitting, but what they’re expressing is the opposite of FUD.
Correct me if I’m wrong, but I don’t think pipx can allow you to just put a shebang at the top of a script that automatically installs all the required dependencies the first time you run it?
What I really like about this, unless I’m missing something, is that it basically lets you create Python scripts that run in exactly the same way as shell scripts. I work with a lot of people who have pretty good basic Linux knowledge, but are completely at a loss when it comes to python specific stuff. Being able to send them a script that they can just +x and run sounds like a huge hassle saver.
This already exists.
In New York wealthy business people pay small town sheriffs to deputize them. As deputies they now have a right to concealed carry, even in places like NYC that have very strict gun laws.
Realistically, if all the school shooters start going after CEOs instead (I certainly wouldn’t complain if they did) you’d very quickly see gun violence go from “unsolvable” to “very solvable”.
Did you expect some kind of mass uprising to happen the very next day? A hundred million people out in the streets, all armed to the teeth, hunting CEOs for sport?
In this cartoon fantasy world of yours, what does “something coming from this” look like? Was his next stop going to be the White House where he would hold Biden at gunpoint until M4A is implemented?
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