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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Most games aren’t fully baked at release anymore. You’re not getting the full experience unless you play it down the line, sometimes years after release.

    On top of that, you have to play games on someone else’s time, that is, their license agreement.

    If I run out of steam in the middle of persona 3 reloaded, and need to take a break before I revisit it, I don’t want to have to buy it on the subscription platform again to recover my save, or have to keep the foresight that I might not beat it before it disappears.

    It’s games. It’s a distraction, a joy. I shouldn’t have to manage anything else or have to pay anything I don’t want to.









  • I had a lot of fun with Control but the narrative fell flat for me. It got to the point where I didn’t really care why I was running around and killing things anymore, I was just having fun doing it. Same for Alan Wake 1 for that matter. Was definitely invested in Max Payne 1-3 however.

    For a game that made me break my own rules? I have been getting into more difficult games for a while, and Elden Ring was the one that started that a few years back. The deaths less frustrating as I learned not to just swing wildly as actually learn enemy moves and use dodge and parry effectively. After beating Elden Ring, making my way through most of Returnal, Bloodborne, beating a handful of other difficult games and rising to the challenge I was starting to “get it”.

    Until Dead Cells. No matter how hard I tried I couldn’t translate that same strategy to 2D. I got far but found myself really spinning my tires after a while, then had to use assist after I got stuck, and my prior strategy of “leave it, come back later when you’re less frustrated” didn’t work several times in a row, but I really enjoyed the gameplay. I too had to use the assist mode for this one. It was just too difficult and I couldn’t get my head around it in 2D.

    I think I blame my lack of experience with Metroidvanias. I never took to them, and though I played a lot of side scrollers, it’s a different, but similar, set of skills.




  • The original Kratos was basically one big long revenge story. Almost all of it justified and satisfying, but basically wiping out the Greek Pantheon was his ultimate goal.

    His actions were reckless and fury driven, but often went over the top, both in violence and in actions.

    My favourite example is from GoW: Ragnarok, when certain characters are reflecting on Kratos’ past, and how the one story of him killing the Sisters of Fate must truly be myth, then he corrects them saying it was true and how they deserved it. The third character then shines a present light on the fact that he did that in the past and says, “that’s the most dangerous and irresponsible thing I’ve ever heard.”

    I think that sums up Greek Kratos in a nutshell.