Toasteh@lemmy.worldOPtoGodot@programming.dev•Importing multiple meshes from 1 .blend file
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1 year agoEditorPostImport sounds promising. Hopefully I can make it save the branches or update them if they already exist. Thanks!
EditorPostImport sounds promising. Hopefully I can make it save the branches or update them if they already exist. Thanks!
What about modifying the importer to automatically export each branch to a new scene?
Python syntax makes me really have no interest in gdscript. I don’t understand why people like python/similar languages. Its painful to use.
Thanks I think I should be able to work something out with EditorPostImport to export the branches/update them if they exist.