There are sophisticated and nuanced critiques to be made of Western power projection, soft and hard. “Nuanced” and “sophisticated” are not words appropriate to the average hexbear or lemmygrad denizen’s take on geopolitics, and for those of us who live in the real world rather than living to argue over how many Maos can dance on the tip of the icepick that killed Trotsky, the loud and unrelenting naysaying of anything less extreme than “armed proletarian revolution now!” got to be incredibly tiresome, not to mention the constant cheerleading of brutally-repressive regimes that don’t have any values in common with actual socialists or communists just because they oppose the US and its allies.
This feels like complaints over asset flips bleeding over into first-party asset reuse, because the people complaining don’t understand why the former is objectionable. It’s not that seeing existing art get repurposed is inherently bad (especially environmental art… nobody needs to be remaking every rock and bush for every game) but asset flips tend to be low effort, lightly-reskinned game templates with no original content. Gamers just started taking the term at face value and assumed the use of asset packs was the problem, rather than just a symptom of a complete lack of effort or care on the developers’ part