Don’t be fair to them either.
Iwantmyname acted incompetently, but so did Brandshield, who decided to go straight to the nuclear option of a registrar takedown, rather than issuing a takedown request to Itch themselves
Alt. Profile @Th4tGuyII
Don’t be fair to them either.
Iwantmyname acted incompetently, but so did Brandshield, who decided to go straight to the nuclear option of a registrar takedown, rather than issuing a takedown request to Itch themselves
Yeah, if Iwantmyname are so neglectful as to pull the entire plug on your website over a singlular copyright claim, then I’d move right the fuck along too. They’re clearly not a trustworthy registrar.
To make things worse, Itch.io isn’t exactly a small company either. If this happened to someone smaller, with less outreach to fight back with than Itch, I can only imagine they’d have no recourse against this neglectful behaviour.
So Funko issued a non-apology blaming Brandshield.
Brandshield issued a non-apology blaming the registrar (Iwantmyname), and saying their AI tool definitely had nothing to do with it
And Iwantmyname hasn’t even put out a statement.
Fucked all around, yet it seems nobody will be facing consequence for this except Itch.io who got their website nuked out of nowhere.
Though if I were Itch, I’d get a new registrar ASAP.
The same year, the UK government resisted pressure to regulate loot boxes, saying the video game industry could self-regulate instead.
Oh yeah, how well is that going?
Self-regulation is a lie, you need an objective referee to ensure everyone is playing by the rules. Having a referee that can’t punish anyone is as good as not having one at all
You’re right that sequels can absolutely enhance a game’s legacy, but they can equally tarnish it ala Borderlands 3.
I’d argue being beloved without a sequel is better than having a bad one.
Alas, we will now never get those three sequels that McGinn and his team had been all too willing to create. But, tragic as that is, perhaps that lack of sequels played a role in Hit & Run becoming the iconic title it is today.
Honestly I think this hits the nail on the head. The lack of a sequel for such a beloved game kept people coming back to play it, and also ensured it could never overstay its welcome.
12ft link for anyone with who’s access is blocked: https://12ft.io/proxy?q=https://www.ctvnews.ca/health/nevada-boy-able-to-sleep-with-his-eyes-closed-for-the-first-time-1.7075782
I’m honestly more inclined to agree with longer interpretations, as I’m sceptical that he was enough of a natural at all the skills he demonstrates in the movie to have perfected them all in just 6 weeks
The only shame (for me at least) is that this is a VR title, so I won’t be able to play it despite being hungry for another Metro game since finishing Exodus
Look, I’m not here for a pointless back and forth where we just call each other wrong over and over again, so I’m making one last comment then I’m leaving it at that.
The interviewer asked him to give an explanation for why people hate Denuvo. The reasons are varied, so no matter what he says, that answer is not going to represent every single gamer.
Yes, his major hypothesis being that the most vocal people about these apparently non-existent issues (their critics) are the pirate community who want game publishers not to use Denuvo’s software, and as such influence non-pirates who don’t see any benefit to using Denuvo (because it adds bloat and messes with their games).
Basically, two different parties are going into online discussions with their own relatively biased goals of changing opinions about Denuvo. […] He’s making the point that pirate groups are the other.
Which is to say that he thinks the ones trying to influence people away from Denuvo, as in those criticising Denuvo for its issues, are pirates.
You grasp that, yet when I say the quiet part out loud that they’re implying all their critics are pirates, you disagree with me.
Nowhere in that paragraph that I quoted did I see anything even implying “All gamers are X”
And nowhere in my post did I imply he meant all gamers were pirates. I said he believes their critics are salty pirates, as to dismiss those in the gaming community whoare vocal about thinking Denuvo hurts their games.
Lastly, what did you even mean about burning a bridge?
This whole article is about Denuvo attempting to win back over the gaming community, so them turning around and effectively labeling the most vocal in the community as pirates is (in a phrase) burning the bridge with thr gamimg community they’re claiming to be trying to fix.
Clearly we disagree on the interpretation of what this guy said, and I doubt any comment I could make would sway yo on that front, but I don’t think it’s a very hard conclusion to draw based on his own words.
RPS: Why do you think Denuvo has garnered such a poor reputation?
Andreas Ullmann: I think two main reasons. First, our solution simply works. Pirates cannot play games which are using our solution over quite long time periods, usually until the publisher decides to patch out our solution. So there is a huge community, a lot of people on this planet who are not able to play their favorite video games, because they are not willing to pay for them, and therefore they have a lot of time to spend in communities and share their view and try to blame Denuvo for a lot of things - trying to make the gaming publishers to not use our solutions so they can start playing pirate copies of games for free again.
Yeah, people don’t talk like what you said, but they do make implications, like he did exactly here. He isn’t directly stating all their critics are just salty pirates, but he sure as shit is implying it.
He goes on to say about the plight of gamers, but stating this first and foremost makes it very clear what he thinks.
Logic-wise, this whole article is about their “attempt” to reconcile with the gaming community - so while I also don’t get the logic behind burning the bridge while claiming to be trying to fix it, that is what they’re doing.
Exactly. Labeling their critics as salty pirates and dismissing them out of hand shows how disingenuous they are…
Though that’s to be expected considering they cherrypicked the hell out of the study they were referencing, then criticised it because the authors dared to suggest that Denuvo was only important for the first couple of months of a game’s lifespan
Calling all their critics salty pirates is one surefire way to pit people against you real quick - especially when you’re already pretty reviled by the gaming community
Don’t remind then that America isn’t the world.
Also, ~999M is a whole lot less than the ~8B population we have now, so that is veritably not true
You could be right about them recycling numbers already, but 330 million < 999 million, so that wouldn’t be why
So the profit cap has been removed and the non-profit has been kicked out of the control seat. Sounds like they’re taking off all the safeties in the name of money.
Goes to show the money always wins, and if AGI comes true, humanity will pay forfeit.
My first instinct is to say “No shit Sherlock”, of course people who get paid more for their projects can afford to contribute more time to them…
but I do understand that having empirical documented evidence of something, even of it should be common sense, is really important, cause common sense isn’t as common as people think it is (especially when a lot of people in power seem to quite intentionally lack it)
Aw, they look so cute together, like a cat looking after its kitten
If these monoliths work as well practically as they do here in a small-scale test, then we might actually have a chance at minimising the damage done by unregulated release of PFAS, which would be good for all of us.
Having said that, I do fear that the rise of these “fix it in post” environmental solutions will be used by big bads to justify the continuation of bad environmental practices because “ThE sCiEnTiStS wIlL jUsT cLeAn It Up AfTeR”
You make a good point. Even disregarding how well known Itch is, their registrar acted woefully incompetently by not even attempting to contact Itch.io about the takedown request (which is what Brandshield should have done in the first place)