I have never used them but there are some tools that advertise being able to run GitHub Actions locally, like WRKFLW.
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Und alle 39 der insgesamt 11 NichtsBS Nutzer sind hier
Starfighter@discuss.tchncs.deto
Linux@lemmy.ml•What folders do you make in addition to the default ones ?
3·2 months agoSince projects of the same language often use the same tooling this makes it easier to clean up the whole directory by running something like this:
for d in ./*/ ; do (cd "$d" && somecommand); donesomecommandcould becargo cleanif you’re in the Rust directory for example.
Starfighter@discuss.tchncs.deto
Linux@lemmy.ml•Do people with newer pcs prefer rolling release?
9·2 months agoDepends on the exact system but there will be a method to switch to a newer release channel without reinstalling. Rinse and repeat every x years.
Starfighter@discuss.tchncs.deto
Programmer Humor@programming.dev•JPEG XL is Dead. Long Live JPEG XL
20·2 months agoI assume you mean AVIF? Because AV1 is not an image (file) format but a video compression format (that needs to be wrapped in container file formats to be storable).
Starfighter@discuss.tchncs.deto
Rust@programming.dev•Project goals update — September 2025
2·2 months agoThe
std::offloadproject is kinda cool. Hadn’t heard about that before.It’ll be interesting to see where that leads.
Die Fahrbahnmarkierungen sehen leider sehr europäisch aus
Starfighter@discuss.tchncs.deto
Rust@programming.dev•Just call clone (or alias) · baby steps
3·2 months agoI was under the impression that the compiler already optimizes out a lot of clones where the clone is primarily used to satisfy the borrow checker. Is that not the case?
Starfighter@discuss.tchncs.deto
Linux@lemmy.ml•What software do you use to aggregate email in a single interface?
9·3 months agoInteresting, GPG has been working just fine for me so far.
My main issue with it remains that barely anyone else uses GPG.
Relevantes xkcd: https://xkcd.com/910/
Starfighter@discuss.tchncs.deto
Games@lemmy.world•Games with Text-based Interaction?English
4·3 months agoLooks a little grim but is quite funny. There’s a demo available to test out.
I like that there is a vast amount of voice lines available for the game’s characters to respond to whatever you typed in. It seems like the devs thought of nearly everything.
Starfighter@discuss.tchncs.deto
Rust@programming.dev•crates.io: Malicious crates faster_log and async_println | Rust Blog
12·4 months agoAs long as people are using Rust, it will necessarily attract this kind of action. This won’t be the last attack we will see.
I think the team has handled it quite well.
Starfighter@discuss.tchncs.deOPto
Rust@programming.dev•The release of asciinema CLI 3.0!
2·4 months agoThe post text doesn’t seem to get displayed on some clients (Voyager) so I’ll attach it here as well:
asciinema (aka asciinema CLI or asciinema recorder) is a command-line tool for recording and live streaming terminal sessions.
This is a complete rewrite of asciinema in Rust, upgrading the recording file format, introducing terminal live streaming, and bringing numerous improvements across the board.
Not just on the web. I’ve previously used it to embed a short clip in a presentation.
The nice thing is that it doesn’t do a massive screencap but only captures the text. This way the replay will be freshly rendered at native resolution.
Starfighter@discuss.tchncs.deto
Rust@programming.dev•Faster linking times with 1.90.0 stable on Linux using the LLD linker
5·5 months agoThere are even little interactive tools for it like: cargo-wizard
Starfighter@discuss.tchncs.deto
Rust@programming.dev•Faster linking times with 1.90.0 stable on Linux using the LLD linker
15·5 months agoGood move. Especially for incremental builds linking tends to take up quite a large percentage of the compile time.
I’ve mostly switched to mold for that reason but having a fast default linker is nice.
Hoping to get a piece of that
fish
Bezüglich des Pfostentexts: Eine “Break” ist das nur wenn du sie nicht benutzt.



I ran into the same issue not so long ago and at least for
no_stdI had to resort to using theasync_traitcrate. (The project isno_stdbut hasalloc)I can’t recall the exact error so it might have been due to mixing async and non-async methods in the same trait. I would have to look at it again…