Hard disagree. You just need to play it long enough for the Stockholm syndrome to kick in. Once it has its claws in you, you can’t stop playing it. Trying to figure out what makes this garbage puzzle box tick.
Hard disagree. You just need to play it long enough for the Stockholm syndrome to kick in. Once it has its claws in you, you can’t stop playing it. Trying to figure out what makes this garbage puzzle box tick.
My current car is named Lizzie, after Tin Lizzie, despite the fact that it’s in great shape. The first car I had was a rusted out ‘93 Impreza we called Tin Lizzie. So when I got my newest car and the license plate started with LZZ, I took it as a sign to bring the name back.
I think this is a problem with any sequel to a game that features multiple biomes as locations. Metroid Prime had a lot of distinct locations: a volcano, an icy ruins, abandoned villages and temples, a crashed ship/underwater section, etc. So if when making a sequel, you have to consider if reusing these types of areas will make it feel too much like the original.
I do agree that the environment of Metroid Prime 2 is kind of bland, but there are at least some distinct parts I can remember, like the swampier area, or the dessert. I prefer that to every game being a march through the same cookie cutter areas every time.
Oooh. I want the cartoon mini-series Over the Garden Wall to be adapted into a stage show. With the way the episode are written, it already feels like it’s divided by scenes and acts, and it has some existing musical numbers. I think there’s a lot of room to have lighting effects and other traditional theater elements, and have longer versions of the songs to make an enjoyable version of the story on par with the cartoon in a new medium.