• 15 Posts
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Joined 2 years ago
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Cake day: April 27th, 2023

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  • Not sure about that one but the following one:

    In each language, the words for yes and no never change, regardless of which question they are answering.

    This happens in Danish actually. Example:

    Kan du lide is? (Do you like ice cream?)
    Ja
    Kan du ikke lide is? (Do you not like ice cream?)
    Jo

    So in Danish we have “ja” which means “yes” but “jo” is used instead when answering a negative question, so as to confirm what the negative question asked. This is kind of annoying in English cause if you ask “Do you not like ice cream?” then if you say “yes” does that mean “yes I like ice cream” or does it mean “yes I do not like ice cream”? That’s what “jo” disambiguates.




  • Definitely useful and I think it compares pretty well to other tooling? My two biggest issues are compile times and “amnesia”. First of all, compile times because the feedback cycle can get really bad. But that’s not really rust-analyzer’s fault, that’s cargo/rustc.

    But rust-analyzer also has this weird “amnesia”. Like if I have ran the checks and everything is good, I can go to definition and it will instantly bring me there. But if I make a small change and it starts running cargo check, it’s like it forgets everything until it’s done with cargo check. I wish it still allowed me to use what it knew before and go to definitions and give suggestions and such.

















  • All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope.

    Sure, if your metric is hours of gameplay per dollar spent. But that’s no way to rate a video game if you ask me.

    For instance I would rate The Talos Principle or Disco Elysium as much better games than, say, World of Warcraft, despite the fact that I played wow much more than the former two. But the story of those two games are just far more interesting and the games have left a much more impactful, lasting impression on me even though I don’t play them any more.