• 1 Post
  • 21 Comments
Joined 1 year ago
cake
Cake day: November 20th, 2023

help-circle
  • SorryQuick@lemmy.catoMemes@lemmy.mlawHell Naw
    link
    fedilink
    arrow-up
    7
    arrow-down
    2
    ·
    4 months ago

    There are plenty of places where not having a car isn’t even a possibility. If I didn’t have a car, not only would I be unable to work, I’d probably also starve to death, or perhaps have to eat gas station food the rest of my life.








  • SorryQuick@lemmy.catoMemes@lemmy.mlEA gonna EA
    link
    fedilink
    arrow-up
    1
    ·
    8 months ago

    I played it when it came out and while it was a fun playthrough and I’m glad I played, it’s nowhere near factorio on replayability. It also feels a lot more shallow, like they put more time into the visuals rather than actual game mechanics. And in the end what killed it for me was the performance. On factorio you can still have decent fps/ups in a 1k hour megabase, satisfactory in the other hand gives up pretty quickly. Mod support is great compared to most games, but doesn’t really come close to factorio.


  • That’s a crazy take though. Everyone knows that what you’re most familiar with is way more intuitive than something you’ve never touched in your life.

    There are more households that drive cars than ride a bike - is a car therefore a more intuitive to use transport tool than a bike?

    How intuitive something is only affects the initial experience. This is why driving a car usually takes a year to learn in most countries - it’s not very intuitive. If you know how to drive a car, however, you can learn to drive a bus much faster - it’s now intuitive because you already know how to drive a car, which is similar.

    So of course whichever DE replicates windows the best is going to be the most intuitive. Doesn’t mean that it’s better once you’ve gotten used to it though.