

Yup. The game is pretty overrated, imho, but its aesthetic was amazing. No lighting system, everything was hand-shaded with textures that really got the Megaman look. One of a kind style.
Yup. The game is pretty overrated, imho, but its aesthetic was amazing. No lighting system, everything was hand-shaded with textures that really got the Megaman look. One of a kind style.
Imho the problem with the 3D-era pokemon games isn’t that they look low-fi, it’s that they look low-fi in a boring way. Like they were built from asset-store content from 15 years ago.
If ever there was a game that could’ve gotten away with some weird theme like voxel-art or heavy use of billboarded sprites, it’s pokemon. Like, imagine a pokemon game with pixelated hand-animated textures like in Megaman Legends. That would work.
No, it’s complaining about how some games are so swingy that even with skill-based matchmaking the game always seems to be a landslide in one direction or the other.
Overwatch is the worst for this.
Game one: We absolutely steamroll and as tank I do more than both DPS players put together. Yay.
Game two: We get our asses kicked and some Ana who doesn’t know to switch or group up when they’re getting dived spends the whole endgame screaming how awful our tank is.
This is !ADHD@lemmy.world, I kind of figured people would join this sub after a diagnosis.
for everybody reading this who haven’t tried them already:
The meds help a lot. Stop overthinking it and just get the meds.
I’ve never heard “I’m sorry Jon” called gorefield before.
Honestly the 2nd analog stick I didn’t mind too much because the face-buttons made a decent D-pad for the tiny handful of shooters on the DC. The bigger flaw was the lack of 2nd shoulder-buttons.
Also that putting a screen into a controller has always been a solution looking for a problem. It was on the DC, it was on the Wii-U, and there’s a good reason they abandoned the idea to put a screen on the PS4 touchpad controller.
The animation and aesthetic is amazing and I like the music but … what’s the gameplay? I confess I got a little disappointed when it shifted to platformer perspective.
DevOps is bad because for some reason we’ve decided to invent new programming languages that you can’t debug locally and so you have to keep pushing commits to the pipeline server. It’s bullshit.
“Why do you write all your pipelines as shell scripts and then wrap them in yaml at the very end”?
Because then I can run them locally quickly and test individual components of them instead of “edit, commit, push, wait 10 minutes, read error message, repeat”.
God damn how is it that Sega has never released a Sonic Adventure-style game with that kind of online multiplayer? It’s so freaking obvious and yet we’ve never seen it.
Some of the gameplay mechanics look a bit… unnecessary? Like riding on vehicles, at least at speed. And I’ve always thought the Sonic Adventure rail grinding was tedious. But still overall it looks like a fun adaptation of the 3D sonic gameplay albeit with a slightly dated-looking art style.
C is simple in the same way that a circular saw with no safety features is simple. I like having fingers better.
On the one hand it’s kind of disgusting, but it’s also heartening: this is a studio that had done nothing but asset flips. Their artists didn’t even know what a rig was. They were completely out of their depth.
And while the game is the most cynical thing I’ve ever seen, its creature designs are blatant mash-ups of Pokemon, and its media hype is absolutely bewildering and somewhat suspicious… but by all accounts it’s decently good fun and looks decent visually too.
So, a studio with no idea what they were doing managed to poop out a moderately good game and smash it out of the park in terms of success.
That should be heartening. That should say “maybe I can do it too” to all the hopeful indie devs out there. That should be a massive endorsement of the tooling that the industry has developed, that a completely unqualified group of guys can make a fun and successful online multiplayer action game.
I’ma call him Totoraichu.
Some men just want to watch the world burn
Wasn’t there an official branded pokemon dotalike for a while? I mean, they tried the approach of “let’s make a conventional PC genre game but with Pokemon” and it didn’t stick.
C++, but a very ugly and oldschool dialect of it.
Yes, many many many years ago. Beyond Earth is the palest of pale imitation.
Civ Beyond Earth has the neat approach that it replaces the old “build a spaceship to alpha Centauri” with three different technological endings each with different moral implications. The game is about human transcendence so any ending is going to be about changing humanity.
The problem is that the game itself is not one of the better entries in the Civ series otherwise.
That’s not how inflation works.