• 5 Posts
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Joined 1 year ago
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Cake day: July 24th, 2023

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  • Pxtl@lemmy.catoGaming@beehaw.orgWhat are your favourite controllers?
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    7 months ago

    Honestly the 2nd analog stick I didn’t mind too much because the face-buttons made a decent D-pad for the tiny handful of shooters on the DC. The bigger flaw was the lack of 2nd shoulder-buttons.

    Also that putting a screen into a controller has always been a solution looking for a problem. It was on the DC, it was on the Wii-U, and there’s a good reason they abandoned the idea to put a screen on the PS4 touchpad controller.



  • Pxtl@lemmy.catoProgrammer Humor@lemmy.mlam i just bad at devops?
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    8 months ago

    DevOps is bad because for some reason we’ve decided to invent new programming languages that you can’t debug locally and so you have to keep pushing commits to the pipeline server. It’s bullshit.

    “Why do you write all your pipelines as shell scripts and then wrap them in yaml at the very end”?

    Because then I can run them locally quickly and test individual components of them instead of “edit, commit, push, wait 10 minutes, read error message, repeat”.


  • God damn how is it that Sega has never released a Sonic Adventure-style game with that kind of online multiplayer? It’s so freaking obvious and yet we’ve never seen it.

    Some of the gameplay mechanics look a bit… unnecessary? Like riding on vehicles, at least at speed. And I’ve always thought the Sonic Adventure rail grinding was tedious. But still overall it looks like a fun adaptation of the 3D sonic gameplay albeit with a slightly dated-looking art style.



  • On the one hand it’s kind of disgusting, but it’s also heartening: this is a studio that had done nothing but asset flips. Their artists didn’t even know what a rig was. They were completely out of their depth.

    And while the game is the most cynical thing I’ve ever seen, its creature designs are blatant mash-ups of Pokemon, and its media hype is absolutely bewildering and somewhat suspicious… but by all accounts it’s decently good fun and looks decent visually too.

    So, a studio with no idea what they were doing managed to poop out a moderately good game and smash it out of the park in terms of success.

    That should be heartening. That should say “maybe I can do it too” to all the hopeful indie devs out there. That should be a massive endorsement of the tooling that the industry has developed, that a completely unqualified group of guys can make a fun and successful online multiplayer action game.







  • Civ Beyond Earth has the neat approach that it replaces the old “build a spaceship to alpha Centauri” with three different technological endings each with different moral implications. The game is about human transcendence so any ending is going to be about changing humanity.

    The problem is that the game itself is not one of the better entries in the Civ series otherwise.




  • I don’t think the controllers are literally “damaged”, it sounds like just muddling legal terminology with technical terminology.

    The controllers are still physically functional in the same way they were before the patch, they’re just mo longer consistently connecting to the ps5. If Sony rolls back the patch they will return to normal.

    That said, returns and reputational damages would be substantial to these companies and the fine does sound too small for such blatant anti-competitive and anti-consumer action.



  • It’s not really about the strategy – jumping from board to a digital counterpart, it’s the book keeping that is the huge difference. All the stuff that happens automatically between turns - in civ, this is income, maintenance, trade routes, research, culture, production, population growth, happiness, religious pressure, diplomatic decay, auto move, terrain development, experience, etc figuring in all the bonuses and penalties applied by every citizen, every trade deal, every tech, every wonder, every cultural development, every special land, etc.

    In theory in a 4X you’re supposed to be aware of all those rules and factors that are in play but in practice the game is too large to account for every instance.

    In a boardgame, you’re executing that by hand, so it’s much more direct.