

It is a great deal of fun and tremendously addictive.
It is a great deal of fun and tremendously addictive.
It really does, and there are always some loose dissapear into the weave over the course of a campaign, but there is a huge high from pulling years of work into a final epic encounter and conclusion.
Plus, the debrief at the end where players can ask all the questions about loot they missed and which characters were actually doppelgangers is always fun.
I recently joined a second game with a different group as a player, so I still get my individual play time. Some of my players will also likely run one shots or small adventures in the interim while I do the next campaign prep, but they are adamant that they don’t want to run any long form stories.
I can relate to that so much. Switching gears from GM to player is a real struggle for me at times.
The way the party kind of adopted the recurring mini BBEG. He was designed to be a recurring villain , showing up near the end of act 1, and was supposed to be the final boss in act two.
He had done some truly vile things to various members of the party, but apologized for them each time, spoke to them as equals, and was overall a fairly amicable person, at least if you can discount the kidnapping and torture on one players father, and the murders of another character’s entire tribe.
Late in act 2, they discovered that he was under a compulsion to serve the whims of the big bad, and I had assumed it was going to lead to a confrontation where they killed him, then went after the BBEG. Instead, they went on a whole redemption arc for the mini BBEG, found a way to break his compulsion, and went on a long quest to free him from the control of the BBEG.
It was kinda inspiring, again except for the multiple murders and other truly vile things this guy did. It was certainly not the outcome I was expecting in a campaign specifically bent to focus on moral grey areas.
I am something of an over planner, but it took me probably 40 hours to get the themes and major plot points nailed down for all three acts. Then, probably another 40 to flesh out act 1 to the point I was ready to bring the players into the sandbox.
For the first year, I was then spending about 3 hours of prep time per session to tie in all the character backgrounds and weave them into the narrative. After the first year, it was down to probably an hour of prep per session unless they were about to transition between acts, or a major character story was happening.
This was my immediate thought.
*this is not a medical diagnosis and the person posting this recommends seeking the opinion of a medical professional.
As a DM, there are two reasons I ask this kind of question.
If it’s a player that I know is comfortable playing their role, then I am trying to get them to lean into the scene to assist with story pacing, or potentially to reveal additional information.
There are still benefits to asking it though, even if a player is not comfortable playing out the scene. Even without a spotlighted stage, you can still obtain a lot of character development by asking for additional clarity. For instance, did the character want to use a cheesy pickup line, or maybe a humorous anecdote, maybe they want to be really suave.
I would probably ask some leading questions like the above, but that additional info can still greatly expand the scene without turning it into a night at the improv.
I bought a refurbished litter robot about a year ago, and was initially aghast at myself for spending that kind of money for it, but now I am convinced it was worth the price.
It has made one of IMO the worst parts of cat ownership significantly easier, with the upside of being better for the cats as well.
Even with the high price I would recommend.
I agree, and I once dated a cosmetologist.
Bofuri: I didn’t want to get hurt so I maxed out my defense
I can not agree more on Inscryption it is a phenomenal game. Additionally, I have thoroughly enjoyed everything that Daniel Mullins games have released thus far. They all have that same dark tone that really resonates with me, despite all being wildly different kinds of game.
Just noticed this with Last Epoch yesterday as well. There is a false store listing it at $60 usd.
I was looking for a way to report it to Steam but couldn’t locate a method to do so.
Easily the most powerful moment is all of Star Trek.
The caves are alive and have developed a taste for poor John. They yearn to feed, and their howls sound through the night like gusts of wind through the trees.
John knows the hopelessness of inevitability. Some day, they will find him. Some day, he will wake up deep in the bowels of the caves, and his cries will add to the howls of the caves on the wind.