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Joined 2 years ago
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Cake day: July 6th, 2023

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  • Echoing move to SNW. It has a higher budget than older Trek and follows the current trend of “mini-series” storytelling. Older Trek follows older TV rules (wanted 26 eps to a season so a lot of filler to make it so). DS9 would be my other rec with a heavy caveat that if you’re not feeling an ep skip it and look it up on memory alpha later, particularly for the first season. As it goes on it gets more into the long form storytelling you’d expect with today’s shows, but first few seasons can be a bit rough and there can be a long time between plots being revisited (but when they are they make it count). TNG, Voyager and TOS are mainly monster/problem of the week (Voyager kind of weakly straddles longform and episodic leaning heavily towards episodic). Out of them I’d recommend TNG outside of the first two seasons (first season is TOS scifi tales encore, second season I actually like a lot and has some good eps, but general like is a minority opinion and cast gets retooled in third season anyway).

    If you don’t mind kids shows also recommend Prodigy (kinda like a Trek ATLA imo).


  • I usually ask for elaboration as a social puzzle for what my party picked up about bonds/traits/flaws (tbf they don’t hit on random barkeeps). If they correctly target something they don’t have to roll. If they lead with “let’s ditch the twerp and take a spin around the sheets” to the NPC who tearfully asked them to help her protect her little brother that’s going to be a roll to maintain relations lol. Or my party’s fav for trying to join factions: “so you’ve seen me backstab my good friends, I’m in fact well and widely known for backstabbing, but I would never do that to you, I’m 100% devoted to the cause and also here’s my extensive list of things I want for allowing you to license my name in your faction with a clause I reserve the right to refuse any duties I don’t feel help me personally even though you’re a noble order of paladins dedicated to helping the unfortunate for no reward” lmao (actual negotiation).



  • Swapping my own group to PF2e and we’ve all played other systems (lancer, sw saga, vtm, cyberpunk, kids on bikes, etc). I do think if a meme says something different than DnD (using it as a generic term for TTRPG) you’ll get more people commenting on the system rather than relating to the meme (like if this said Traveler there’d be more comments about never played Traveler or if it said PF2e comments would be more about the system war).


  • My experience here. Had one a place I worked which did breakfast foods (yogurt, breakfast sandwiches, breakfast burritos , etc) with a small microwave slot to heat up after it vended. Food was absolutely gross and it was always dicey if anything it vended was still in date. Only nice thing was the front was see through so you could check which items had visible mold and avoid those…

    Was cheaper than the cafe and had better hours (all of them) for my shift, but I don’t think the trade off of rolling the dice on food poisoning was worth it lol.


  • So from the article the Lae’zel ending only happenings if you

    Super spoiler don’t think there’s a spoiler text accepted across all instances yet

    Accept becoming a mind flayer and some events thereafter and then follow through with Vlaak’ith telling you to kill yourself. This “rare no one’s taken” glitch ending seems to be if you listen to Vlaak’ith, but don’t turn mind flayer you can still take the kill yourself ending if you check the mind flayer box …despite not being mind flayer. Which could only happen through a glitch. So it’s just a you could take this path if you’d checked X box but you didn’t so can’t “ending”. I’m not sure what this article is trying to say honestly as it’s literally just “if you make X choice you could get Y ending, but if you glitch the game to believe you made X choice you could get Y ending” article.


  • If you read the article, this isn’t a rarest ending like the headline says. There is an ending playing as Lae’zel most players don’t take because it’s a bad ending that obviously ends the story. The ending being talked about is a hacked ending that was maybe an idea at one point to get to the above ending via an alternative path, but wasn’t ultimately implemented. I wouldn’t even call this an ending frankly. It’s more “there’s some game files that can lead to each other if X or Y is marked, but actually can’t because Z being marked cuts that path off”. More of a glitch than anything.


  • Gith became resistant to the mind control over the millenia. This is why in 5e the race has psychic resistance. The duergar were also slaves of the mind flayers and this is why they have psionic fortitude. There’s some other races that have been altered due to being enslaved (derro, kuo-toa, quaggoth), usually resulting in some form of psionics and madness.

    Part of what makes mind flayers interesting because their society touched and left scars on a lot of other races. Gith are just the loudest about it in part because they live in the Astral Sea where time doesn’t age them so, outside of dying during raids, many of the gith who rebelled can easily still be around leading to the rebellion being fresh in the gith’s minds (as opposed to the duergar for example who live on the material plane in normal time and have had empires rise and fall and numerous generations since the enslavement).


  • Personally don’t really find the snack sized Cthulhu aspect that interesting. What really interests me about them is the lore about them once being a great empire of douchebags who were overthrown by those they oppressed (gith) who then took their place politically and now hunt them down. Says a lot BG3 focused on this lore over the Cthulhu monster aspect. Just some good lore building which could have (and I’m sure has) gone to any other races.