He/him/they

Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

My other account is @OmegaMouse@feddit.uk

  • 12 Posts
  • 114 Comments
Joined 1 year ago
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Cake day: January 4th, 2024

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  • I think you’re taking the meaning too far. It’s not that someone in a bad position is not allowed to feel bad. Rather, you have to consider the context in each case. A friend could be having a hard time, and even if your situation is technically worse, that doesn’t invalidate theirs. Because if you are willing to invalidate your friend’s difficulties, by that same token you could say your own are invalidated by those in an even worse position than yours.

    Essentially I’m saying that everyone’s life is different and their worries are valid. Yes, perhaps it can be a touch tone-deaf for one person in a privileged position to complain about something relatively trivial. But for someone to assert that their situation is infinitely more important, and that their friend shouldn’t be allowed to complain about their own experiences… it reeks of envy and narcissism.


  • I thought both games were excellent, but yes there was definitely something about BOTW that set it apart. In addition to what you’ve said, I think it’s partially that BOTW was such a unique experience the first time through - little things like the stamina meter for climbing, the cooking to help you craft items that warm you up etc. Discovering these features and setting off in whichever direction you fancied was a joy. TOTK didn’t have this same joy, as I already knew about these mechanics. And it felt like there was much more of a push to get the player to go in a specific direction, rather than leaving the exploration up to them.

    I reckon they probably did the best job they could’ve with a sequel, but it was never going to be possible to live up to BOTW.