I mean, its not about the art style, its about the gameplay loop.
I mean, its not about the art style, its about the gameplay loop.
Well, Terraria 1.4 was initially going to be version 1.3.6 until they kept adding more and more. This could end up the same way.
You also need a Steam account, to which all your games are linked. If you somehow get perma-banned off of Steam, you lose everything.
Problem? I’d like to know what your raised skeletons are doing that makes them a positive on your community.
I imagine you can avoid the EA shit if you pirate it.
Why helldivers? I haven’t even heard that game talked about in like, over a month.
I mean, maybe it should be. Maybe the government should be paying artists instead like somebody else suggested somewhere. Idk, it’s an interesting topic. But that’s in these peoples ideal world that we clearly do not live in. I am in complete agreement that, pirating all forms of art being the morally just thing to do (like the very first commenter suggested), is very incorrect. At least in our timeline it is.
To preface this, I do agree it’s not morally correct to pirate. At BEST it’s morally neutral, and usually it’s not even that. I don’t know why people think they’re entitled to another person’s work without paying just because it’s “art”. They’re not.
However…
I completely disagree that your analogy is spot on. If I have zero plans to ever buy a certain car, but then one day decide to just steal it to see if it’s fun to drive, that car can no longer be sold to somebody else and the dealership or whatever just lost a lot of money.
On the other hand, if I have no plans to ever buy a game, but decide to pirate it to see if it’s actually fun, the developers don’t lose money from that. I never would have bought it in the first place, and they can still sell it to others because I didn’t actually take it from them.
That’s the difference. Now, if I had already planned on buying it but decided, “nah I’ll just pirate it instead”, then I would agree they’re losing out on a potential sale. That’s still different from losing a car though, because the dealership isn’t only losing a potential sale, they’re also losing an item in limited supply that takes physical time and labor to make (as opposed to just fabricating another Steam key).
I enjoy doing this. I’m usually thinking about the book I’m reading, so, while it might take me twice as long to finish a book, I also got to experience much more of the book, even if it was just my imagination.
Of course, it’s an absolute bitch when it’s something I have to read within a certain time frame, like for school or something.
It helps to set the appmanifest file to read only after fucking with it.
The new bunny and bee suite are super cute. The bunny suit makes hopping sounds when you jump.
That’s neat, never heard of this or even Minetest. Might have to check it out at some point.
I imagine phones no longer having headphone jacks isn’t helping the wired headphones market. I’d gladly use wired headphones if it meant I didn’t need to charge mine or worry about them dying on me. Aside from working out, it’s not like the wire is exactly in the way…
Think the original Lost but nearly all defensive items are removed from the item pool. On one hand that means no useless health ups clogging the item pools. On the other hand, that means no holy mantle or dead cat.
Overall I’d say that makes him a more consistent and more fun character, but I’m not sure if I’d call him easier. Losing the ability to find things like dead cat hurts.
IIRC (been almost a year since I’ve played Isaac), he has a higher damage stat as well, which is great.
Got up to the god dungeons in HCCO (never did 12B), dog tripped over my headset during a fight, I looked up and I was dead. That one hurt lol.
It’s still on my plans to try again at some point, maybe when the upcoming third DLC comes out.
Terraria is the easy pick for me. I believe the only game that comes even close to the amount of hours I have in it would be Minecraft. I doubt I need to say much about this game, so I’ll leave it at 3 words: near infinite replayability.
Melvor Idle is an amazing game if you like the “idle” in idle games. And if you like the idea of leveling up a multitude of different skills like in RuneScape but don’t like the idea of walking back to a town every time you’ve chopped down 12 trees, Melvor Idle has you covered. It’s a long grind but I had fun the whole way. I’ve 100%'d it and all the DLCs and still love playing it.
Cassette Beasts… I’m genuinely surprised I haven’t seen this game mentioned here. An absolutely amazing creature collector with a very unique twist on things, a great story, beautiful pixel art, and hands down the best game soundtrack I’ve ever heard.
The Lost at least gets significantly easier once you unlock the holy mantle for him. The Tainted Lost though…
i vOTE tHAT iF wE wANT tO gET pEOPLE’S aTTENTION wE sHOULD wRITE hEADLINES lIKE tHIS iNSTEAD
Well, I’m sure at least some person out there pronounces it that way, but I’ve certainly never met one!
I’d also say we’re well past that point. Generally from my experience, the only difference between a rogue-like and -lite is that the latter has some form of permanent progression between runs. Though, often times even that distinction is ignored.