Some IT guy, IDK.

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Cake day: June 5th, 2023

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  • Assumptions are the corner stone of the curse of knowledge.

    NTs make a lot of assumptions about the listener and how they will understand something, because they always operate within a contextual box. They either don’t care, or don’t want to examine their statements from outside perspectives because their perspective is the only one that matters to them. That makes it sound worse than it is, but it’s accurate.

    Neurodivergents generally spend a nontrivial amount of time trying to “fit in” with the NTs, often at the cost of their own mental well-being, but I digress. The majority of divergents have the skillset of understanding someone else’s point of view, since it’s a critical tool when building up a persona, aka masking.

    I don’t care what anyone says, that’s a skillset, and it can be extremely useful. It’s often not used in a good, or productive way (looping back to the argument of masking being mentally burdensome here). As a tool, out can be used to great benefit, or great detriment, depending on how it’s used.



  • MystikIncarnate@lemmy.catoADHD memes@lemmy.dbzer0.comFair point
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    16 days ago

    Neurotypicals seem to suffer from the curse of knowledge far more than others. The worst part is, they’re neither aware of it, nor do they want to be aware of it.

    They don’t realize how many assumptions they’re making about what you know, and that the information they’re assuming you have is the same information that they are working from.

    For the uninitiated, the curse of knowledge is a concept where, by knowing the context of a thing, you understand it, but others do not because they don’t have the context of that thing. It’s a curse because the speaker with the curse of knowledge assumes that others have that context, often unaware that context needs to be provided for that thing to be understood.

    The easiest demonstration of this I’ve seen is, try having someone guess a song by tapping it out on a table or something. More than 90% of the time they will not be able to guess what song you’re portraying because they lack the context. As soon as you mention the song, assuming the listener has heard the song before, they will be able to hear the association between your taps and the song, but not before being told.

    This phenomenon happens a lot, and it’s the worst on government anything because often you are not provided any reference to look up what is intended for the question, form, information or whatever that you’re being asked to provide, you just need to provide it, but you lack the context to know what they even mean.












  • I had to stop playing when I saw the review for AC 3 (I think) from Zero punctuation.

    He pointed out that the quests were almost entirely “gofer” quests… You know, you go over there and get that, then go fer that other thing and go…

    I started the game not long after and I have to say, he was right. And every time I was given a quest to go somewhere only to talk to someone with little to no reason for doing so other than, I have nothing better to do in the game… When that happened, I heard his voice in my head talking about how annoying gofer quests were.

    It annoyed me, and I stopped playing as a result. Never got past the first chapter.




  • Yeah, I have a ton of time into HL/HL2/CS:GO/Audiosurf/PvZ

    Pretty much all of that was lost.

    I did a quick Google search and according to some commenters on websites, the great reset was around 2010.

    I’ve been on steam since the early days, I think I installed it around the time that blue shift came out? I forget. But back then, if you had any HL2 title, and you put that into steam, you would get what is now known as “the orange box” (more or less). So, yeah, I got a bunch of valve games basically free and I’ve only expanded that collection.

    Recently I’ve tapered my spending on games because life/work/family doesn’t allow me a lot of time to play. Which is probably why I like satisfactory so much. If I get an hour, I can build my factory, save it half complete and go back and continue building later.

    The biggest thing that I feel like SF has going for it, is that they give you all the tools, tell you the objectives and let you figure everything else out. You have 100% control over how you accomplish the task at hand. You can save/quit anytime you would like, and there’s no demands to get things done in a particular timeframe.

    You can save halfway through a build, and you’ll come right back to where you left off. Most games now-a-days are match based, once you’re in a match, you feel obligated to finish the match, and there’s seasons or limited time objectives that you must play a minimum amount in order to even have a chance of getting… There’s just so much pressure, micro-transactions, and effort required.