I think there is absolutely a sense that some of these games aren’t worth jumping into because the longevity won’t be there. That doesn’t necessarily mean the alternative is people sticking around and playing traditional paid experiences instead, though. What seems to be happening instead is people sticking with a few “forever games” and getting stuck there, sort of out of the market. We’ve seen that dynamic before, when everybody was trying to come up with a MMO to replace WoW, or in the very stagnant mobile market.
Well, when the reward being dangled is a Fortnite-sized chunk of the industry worth billions by itself it’s hard to suggest that the real answer is more, smaller, less profitable releases. Especially with public companies with a mandate to seek endless growth. It’s not like big traditional single player games are a surefire thing, either.
It’s a bit of a rough time for the industry right now, frankly. So… on that note, happy holidays everybody!