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Cake day: July 22nd, 2023

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  • I saw a tiktok of a Brit talking about this with the upcoming ban in the US, and he made an interesting point. The Americans who can afford to travel and take time off work, are more often the ones who have lived privileged lives, and as a result act more entitled than the average American. He commented how interacting with regular Americans on tiktok changed his perception of what they are like, because only interacting with the tourists makes it seem like there’s a higher percentage of entitled a-holes.






  • I want to like this, but some of that mocap animation looks really off. Especially in those scenes with the idol and where indie is slamming down that stone. Looks like the mocap actor was holding back and that the idol weighs less than it should. It’s probably going to be okay, but after the excellent mocap work in games like God of War, where the animation really conveys a sense of weight, and in comparison to the Indiana Jones films this looks a bit floaty and like Indie is pulling his punches.




  • Why would you want another year of their software for free? This is their second screw up (apparently they sent out a bad update that affected some Debian and RHEL machines a couple years ago). I’d be transitioning to a competitor at the first opportunity. It seems they aren’t testing releases before pushing them out to customers, which is about as crazy to me as running alpha software on a production system.

    I’m sure you have reasons, and this isn’t really meant to be directed at you personally, it’s just boggling to me that the IT sector as a whole hasn’t looked at this situation and collectively said “fuck that.”


  • I feel like a lot of what made the Bioshock games good was Ken Levine’s social commentary. And while we’ve had Bioshock games that he didn’t write or direct, and it would be silly to argue that he is the only one capable of writing a good Bioshock story, I do think he understands that it’s more important to say something with a game, than just churn out another title within the same world.

    Rapture wasn’t just a dark underwater city, it was a Libertarian utopia, with all the exploitation and unchecked capitalism that would come from that. Columbia was a Christian Nationalist utopia, with the cultish brainwashing, revisionist history, and racism that is common in that worldview. I hope the team in charge of the new games understands that the series is more than the locations, and the “Big Daddies” and “Little Sisters.”

    Don’t get me wrong. I’d love more Bioshock (if it’s good), but I’m glad we’re also getting Judas from Levine’s new studio, because I have a feeling it’s going to feel more like Bioshock than whatever the next official Bioshock game ends up being.


  • I remember ordering some samples from them when they were a newer company, and how cool it was when they added metal as a material option. Sad to see them go. Seems like much more of another company ruined by going public than a failure of their business model. I guess the silver lining is that they simply went under rather than morphing into a worst possible version of what they were trying to squeeze every penny in the pursuit of infinite growth (or maybe they tried that for a while and it failed too, I’ll admit I haven’t been paying attention to the scene for the last several years).



  • Compiled shaders are unique to every GPU model and often driver revision. The console versions don’t studder because they all have identical hardware, so compiled shaders can be shipped with the game.

    Steam will eventually download a shader cache specific to your hardware, otherwise if you jump straight into a new game on PC, the game is going to have to compile them during gameplay, or make you wait 30 minutes to play while they compile (similar to how a lot of emulators for modern consoles like the Switch make you wait). And since nobody wants to launch a newly downloaded game just to sit at a boring 30 minute loading screen, they do their best on the fly.

    This isn’t about defending Fromsoft, they’re just another company trying to get your money. I’m just saying that’s how PCs work, and new games with complex shaders are probably pick being accused of having performance issues at launch than hitting players who are expecting to launch a game and play right away with a long loading screen (that a patent prevents them from putting a mini game on while you wait).


  • From what I saw the negative reviews were split between complaints about difficulty, and performance complaints. On the performance front it looked to me to mostly be shader compilation studders, which is relatively common with most new games.

    Difficulty wise, yeah, it’s hard. That’s a big part of the appeal of Fromsoft games. They have made some adjustments since launch to bring the difficulty down a bit, but it’s probably better that they launched a game that is “too hard” and patching the difficulty down, than releasing something that everyone can steamroll through in a day and getting complaints that it was too easy. The game also rewards exploration, and if you just try to rush the bosses without exploring you’ll make things much harder on yourself.


  • MrMcGasion@lemmy.worldtoMemes@lemmy.mlOscar Bait
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    9 months ago

    I think it was an interview with Seth Meyers, but somewhere Heidi said she had seen them in costume, but Mikey’s lip prosthetic/makeup was much more extreme in the live performance than in rehearsal, and that was what caught her off guard and made her break.



  • Putting how many games I have in each category in brackets since your screenshot included that info and I think it’s interesting data to include.

    I have “Uninterested” [7] as a category for games I will probably never play. “Backlog” [33] for games I haven’t started, but do eventually want to play. “Story Started” [25] for games that I have started playing but haven’t finished the core story or made it to the credits of (some of these games have been in this category for years). A “Playing” [7] category for a few games from the “Story Started” collection that I consider as games I’m actively playing. And a “Story Complete” [91] category for games that I’ve at least reached a credits screen or otherwise finished the core game/story.

    If I enjoy a game a lot, through multiple playthroughs (or at least expect to return for another playthrough at some point) it gets added to my Favorites [14].

    And then there’s the 280 games in the Uncategorized list, I have played a bit of some of them, but for most of them I’d want to start over from the beginning rather than continue from where I left off.



  • I’ll probably make the jump when Plasma 6.1 releases with their “real, fake session restore” functionality, was hoping that would make it in to Plasma 6, and I am daily driving Wayland on my laptop now, but I kinda need my programs (or at least file managers and terminal windows) to re-open the way they were between reboots.

    Thanks to kscreen-doctor, I’ve been able to port most of my desktop scripts that I use for managing my multiple monitors to work on Wayland, and krdc/krfb have been a decent enough replacement for x11vnc or x2go for accessing the desktop on my home server/NAS remotely (I know, desktops on servers are considered sacrilege, but for me it’s been useful too many times to get rid of at this point).

    Where Wayland currently shines for me is VR, Steam VR works better, and more consistently on Plasma Wayland than X11 at this point, which is probably more of a Valve thing than a Wayland thing. When I first got my Index, X11 worked fine, but there have been times when Steam VR on Linux being “broken” has made the news on Phoronix/Gaming on Linux, but still worked fine on Plasma Wayland (which seems to be where Valve is doing most of their SteamVR Linux testing as of late).

    As an end user, I do wish that the Wayland specification was organized better, because as an outsider, it seems a lot of the bickering that goes on has more to do with everyone having different end goals. I think if they would split out the different styles of window management to have their own sub-specs or extensions and then figure out what of that could be moved into the core after everyone has built what they need would be better than their current approach of compromising their way through every little decision that doesn’t always make sense for every use case. Work together when it makes sense, but understand that there are times when that doesn’t make sense, and sometimes you can’t please every stick in the mud, and are going to have to do your own thing without them. I do get the appeal of doing things right the first time too though, even if it takes more time. But it seems like usability is always the thing that gets sacrificed when compromises are made.