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Cake day: June 15th, 2023

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  • Moonlight/Sunlight are both really great options. The only problem I’ve encountered with either is that the mouse cursor is encoded into the video stream itself. It adds a little bit of lag when moving the mouse and makes it feel not quite right. Steam doesn’t encode to the stream, so it feels much more responsive. Parsec doesn’t either, but it does not support hardware decoding in Linux so you’re going to be stuck with an added ~10ms decode time.



  • I think a lot of it has to do with risk reward management too. Like this isn’t exclusive to the MMO genre, you see it elsewhere. You have two questions: why and what do I get?

    The hardest fight in Final Fantasy 7 is the optional emerald boss. Virtually nobody fights him. Why fight him? Its not required and the loot can be gotten elsewhere without fighting a 1mil HP boss.

    Skyrim. Why play anything other than stealth archer? You do more damage and don’t risk your health. The reward is the same. You still get the loot.

    D&D even if milestone. If I get experience from advancing the story only, then combat earns me very little. It unnecessarily puts me at risk.

    If a game is sandbox, then why should I fight these optional bosses or put myself at risk? I stand to lose more than I gain. Management wise, it’s better for me to do nothing which leads to a pretty boring game.


  • Morgikan@lemm.eetoMMORPG@lemmy.mlDoes an MMO need a story?
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    1 year ago

    I think you need some story. I don’t think it always has to be good, though. Look at WoW, it has awful storytelling. Quests are mostly just fetch quests where you kill 8 of X and 5 of Y. Few people read the quest dialogue, but its still there. There is some overarching story line, but its mostly conveluded and designed more for an excuse for you to continue leveling.

    Now look at MMOs that did not have a story like Shadowbane. That was probably the purest sandbox PvP game I’ve ever played. At level 4 you’d leave the newbie island (which was honestly really fun and social) and get dropped into the world. No guide, no quests, just you vs everyone else. There was no motiviation or goal, just go kill people. Those kind of games have super high burnout rates. There just is no structure to them or real content.

    Early 2000s were filled with MMOs like that. Some games were able to pull it off like Ultima Online, but most failed after 2-3 years. Games like Shadowbane, Asheron’s Call 2, Ryzom, etc. There just has to be some pre-defined goal your players are working towards otherwise it’s just pointless.







  • Yeah, those people are so heavily invested in this game that it has to be great at all costs. I mean dropping $100 just to play a few days early and the subsequent justifications made after the fact really speak to that.

    I’ve heard people talk about how this is the greatest game ever released. Like dude, this isn’t even the greatest game released so far this year.