We do always squash merge, which certainly helps.
I was not aware of cliff.toml. Thank you!
We do always squash merge, which certainly helps.
I was not aware of cliff.toml. Thank you!
Oh, nice.
I’m always looking for another ChangeLog tool.
That said, I never leave my ChamgeLogs up to automation.
My git logs are open to my users for full details, but my ChangeLogs are how I communicate which changes my users probably need to be aware of.
So far, this hasn’t yielded well to automation. But my team is still considering standardizing our commit log messages enough to allow it someday.


One could argue Tetris could carry the whole competition alone, but it is joined by Mario Brothers, Duck Hunt, Spy Hunter, and Gauntlet in 1985
I would leave it at that, except Pac-Man, Frogger, Galaga, Defender, and Donkey Kong make 1981 a contender


I’m mainly interested in making code reviews a little easier to manage.
One thing I haven’t seen mentioned yet, here: All future diffs become much easier to read if the team agrees to use a very strict lint tool.
I know, I know. “Code changes should be small.” I’ve already voiced that to my team, yet here we are.
I understand from another Lemmy thread that the tradition is to toss the offending team members’ laptop into the nearest large body of water.


Okay, this is fun, but it’s time for an old programmer to yell at the cloud, a little bit:
The cost per AI request is not trending toward zero.
Current ludicrous costs are subsidized by money from gullible investors.
The cost model whole house of cards desperately depends on the poorly supported belief that the costs will rocket downward due to some future incredible discovery very very soon.
We’re watching an edurance test between irrational investors and the stubborn boring nearly completely spent tail end of Moore’s law.
My money is in a mattress waiting to buy a ten pack of discount GPU chips.
Hallucinating a new unpredictable result every time will never make any sense for work that even slightly matters.
But, this test still super fucking cool. I can think of half a dozen novel valuable ways to apply this for real world use. Of course, the reason I can think of those is because I’m an actual expert in computers.
Finally - I keep noticing that the biggest AI apologists I meet tend to be people who aren’t experts in computers, and are tired of their “million dollar” secret idea being ignored by actual computer experts.
I think it is great that the barrier of entry is going down for building each unique million dollar idea.
For the ideas that turn out to actually be market viable, I look forward to collaborating with some folks in exchange for hard cash, after the AI runs out of lucky guesses.
If we can’t make an equitable deal, I look forward to spending a few weeks catching up to their AI start-up proof-of-concept, and then spending 5 years courting their customers to my new solution using hard work and hard earned decades of expert knowledge.
This cool AI stuff does change things, but it changes things far less than the tech bros hope you will believe.


Are you considerimg turning down a promotion (with more pay or progression to more pay?) because a couple of coworkers talk too much?
I would rather space out while they gossip and daydream about all the extra money I’m going to make.
I would absolutely not raise this concern with my boss. Since my job includes needing to work well with all kinds of people, raising your concern would be career limiting, for me.


Sweet. It worked this time.
I hate having to reboot the simulation.
Edit: Debug: Did this post inside the sim?
Shit shit shit. Where’s that rollback script? And stop logging this to that comment-
The tactics in Wolfenstein: ET were brilliant.


Yeah. Luanti following Minecraft is nothing new. Mineclonia was an early pilot game for the engine.
But there hasn’t been much effort on copying Minecraft lately. Mineclonia is done, and it’s great.
We’ve had more mobs, animals, plants, textures, and such than un-modded Minecraft for a long time. (Which is unfair, as Luanti is a mod-first design.) But my point is the core Launti dev team doesn’t have to work on any of that.
The most noticeable recent Luanti updates have been to make the configuration screens much nicer, and add I think to add native support for more graphics tricks?
I’m not paying attention to graphics in Luanti. As others have mentioned, that’s not why I play it. I actually had a conversation recently about the best way to downgrade Luanti default graphics to match un-modded Minecraft.
That said, the Minecraft team taking notice of Luanti would be new, as far as I know.
Yeah. I’m sympathetic to the whole “technology is hard” thing, and the idea that the SteamDeck is primarily meant to be for mobile gaming.
But switching from Nintendo Switch to SteamDeck really highlighted to me how good the Nintendo engineering team is, that I never had any of these display issues with a docked Switch.
Yeah. It’s really that bad. They’ve been releasing quality of life patches, but Valve made a portable device that happens to support docking, not a device meant to be docked.
Based on your experience, I assume you have the official Steam Dock, which I find worse to use with the SteamDeck than any random USB C dongle that I have tried.
Edit: Be sure to check for updates. I recall some of the issues you mention (like the blank screen) were mentioned in SteamOS release notes this year.


Today I learned the term Vibe Coding. I love it.
Edit: This article is a treasure.
The concept of vibe coding elaborates on Karpathy’s claim from 2023 that “the hottest new programming language is English”,
Claim from 2023?! Lol. I’ve heard (BASIC) that (COBOL) before (Ruby).
A key part of the definition of vibe coding is that the user accepts code without full understanding.[1] AI researcher Simon Willison said: “If an LLM wrote every line of your code, but you’ve reviewed, tested, and understood it all, that’s not vibe coding in my book—that’s using an LLM as a typing assistant.”[1]
Did we make it from AI hype to AI dunk in the space of a single Wikipedia article? Lol.


research papers that require a strong background in mathematics and cryptography to understand and implement.
Lol. I guess that makes sense. Outside of school, we hope that all authentication will be implemented only cryptography experts anyway.
Could you maybe suggest some resources on this topic?
Not really, sorry. I’m not aware of anyone creating resources for your situation.
Or should I choose a simpler project?
For some context, cryptography isn’t even usually implemented “completely correctly” by experts. That’s part of why we have constant software security patches.
If I were in your shoes, I guess it would depend on my instructor and advisors.
If I felt like they have the skills to catch mistakes and no time to help correct mistakes, then I would just choose a simpler project. If they’re cool with awarding a good grade for a functional demo, I might just go for it.
I guess I would take this one to an advisor and get some feedback on practicality.


When I get home I may post them.
I would appreciate that.


No way in hell would i ever own anything from Meta/FB.
Well said.


Of the games on this list that I have, they are, indeed great
Now I’m going to look away and pretend to forget, because I do not need to buy more games for my unplayed backlog, today.


I would welcome a price-subsidized SteamDeck hack kit…
Doctor Monkey-for-a-head remembers!
Great write up!
Of course, I never stopped editing my code in
viso I missed some of the editor frustrations.