Well it’s like this: a thief keeps knocking on people’s doors and says that their locks are not theft proof… and insists that it has always been so as the thief is also the locksmith.
Well it’s like this: a thief keeps knocking on people’s doors and says that their locks are not theft proof… and insists that it has always been so as the thief is also the locksmith.
Hence the layoffs i guess. They just wouldn’t want to let a layoff go to waste so they jammed in a terribly greedy unpopular decision to monetize like they did. Kill 2 birds with 1 stone.
Removed by mod
What next? Jolly tree is Jolly rancher tree?
Basically we need a game which doesn’t break the fouth wall when it comes to areas and instead the player figures out in-game what an area is from NPCs, Enemies or descriptions in papers or books. That’s one part that is easier to implement.
The interesting bit is blurring lines between town, dungeon, and outside. I think The Witcher series; even though it announces the places and the bounderies are more sharp, kind of allows danger to seep in to the safe parts too.
Clinging to absolute morality leads nowhere. You shouldn’t punch down.