• 7 Posts
  • 204 Comments
Joined 1 year ago
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Cake day: November 29th, 2023

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  • Correct, as an added bonus, they get to report X million monthly active users on top of that to their investors (that’s why they make you come back every week for a new game). Likely at relatively little cost to them since they don’t have to pay full price for those games.

    It’s probably still expensive as hell but when you have a competitor as big as Steam in the market, you gotta be able to afford some ammunition, and the Unreal Engine likely still brings in tons of cashflow.


  • Most of the free games are crap but they have on occasion given away absolute bangers (double- or even triple-A titles, although of course usually older titles or ones that didn’t sell well). I recently got The Outer Worlds: Spacer’s Choice for free (a game I wouldn’t otherwise have bought or even known about), and I ended up having a very solid ~55 hours of fun with it. I still do all my buying either on Steam or GOG because I don’t trust Epic and I hate their godforsaken launcher so I refuse to pay for anything that’ll be tethered to it, but getting a free game of that caliber certainly made up for the pain of installing it.


  • Nah, pretty sure this isn’t about the data. They just want to encourage people to go through the effort of setting up an account and downloading their launcher in the hopes that they can then later entice you to buy something else while you’re there. Every time you run one of those free games they get to show you another offer, and since you’re already signed up, the hurdle to buying something is far lower than it otherwise would have been.










  • I’ve been alive long enough to tell you this has been going on since long before Lemmy and it also never stops. Newspapers were a thing before social media existed, and they also tended to draw a much more sordid and depressing picture of the world by focusing most of their reporting on negative things instead of positive ones.

    I believe this is basically an evolutionary trait in humans – we tend to give far more attention to negative stimuli than positive ones because it used to be necessary for our survival. Those people who missed the sabretooth tiger sneaking up on them while they were having fun simply did not make it long enough. However, in the modern era, this has become somewhat of a problem because it can be exploited to sell newspapers and clicks, and while paying attention to all that negative input probably won’t kill you, it’ll at least make you extremely depressed.

    The only remedy I have is to make it a habit to pay more attention to positive things in life – at least enough to create a solid counterweight to all the negative stuff. Either turn off the computer from time to time and go outside to chill, or do other things that relax you like listening to music or making art. Or you could take a page out of Mr. Roger’s book and “look for the helpers” when consuming doom and gloom stories on the web – i.e. make it a habit to look for the good in the bad to avoid losing hope.

    HTH




  • Right. It’s still fundamentally the same old engine, just massively beefed up. There are still many limitations that more modern engines (like the one used in the 2014 remake) don’t have.

    Which BTW is another reason the title is stupid, because the remake is also just called DOOM and it was the first thing I thought of when reading it. Yes, that engine might be 10 years old by now but it’s still fairly state-of-the-art and continues to be used in other AAA games (like Wolfenstein Youngblood).


  • In the sense that Doom more or less invented the genre (unless you count the original Wolfenstein, I guess).

    Still kind of an awful headline. While GZDoom technically IS based on “Doom tech” because it’s derived from the OG Doom source code that was released to the public, it’s still vastly more powerful than the original engine, with GPU support, beefed up lighting effects, and many of the limitations of the original engine either vastly increased or removed entirely.