• 0 Posts
  • 71 Comments
Joined 1 year ago
cake
Cake day: July 4th, 2023

help-circle

  • It’s bending the rules, since it’s a camping meal, but I have made it at home, too, since it makes a great depression meal. I got it from backpackers, who I’m pretty sure got it from prison inmates:

    The Ramen Bomb.

    Cook a crushed up packet of instant ramen noodles, maybe with a little more water than usual. Add like half a packet of instant mashed potatoes. You can also add a protein, like… chopped up Spam. Maybe some hot sauce or other fixings if you’re feeling fancy.

    I hated how much I enjoyed it. Granted, that was when I was really tired and hungry, but that hit the spot.

    Also, I’ve heard meals like the ones in this thread affectionately referred to as “glop,” by a fellow glop-enjoyer.



  • Lianodel@ttrpg.networktoRPGMemes @ttrpg.networkTonight we play!!
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    1
    ·
    2 months ago

    Personally, I also like genericizing D&D.

    It’s a shorthand for folks outside or new to the hobby, it skips a hurdle to talk to people about other RPGs with those people, and it weakens the brand identity. Considering how much D&D has coasted on brand identity as the game suffered, I’m all for that.

    I’m less likely to do it places like here, because it causes more confusion, but still. It’s fun to say, “Pathfinder is a great way to play D&D.” :P



  • /u/DerisionConsulting@lemmy.ca is right on the money. Mana paces the game, so anything that can break that is super good. In an otherwise even matchup, if one player has a Lotus while the other doesn’t, that can easily make the game. It’s not going to win the game in and of itself, but it’s a huge enabler to play the thing that will win you the game, before your opponent can reasonably do anything about it.

    On top of that, it’s literally good in all decks. It’s been banned in every format besides Vintage, where it’s restricted to one (and not including casual/fan formats). It had to be banned partly for power reasons, but also because it makes deck-building less diverse. There’s no deck that wouldn’t want a Lotus if it could have one, much less four.

    It’s also part of the Reserved List. After WotC overprinted cards, they essentially promised not to reprint certain ones. I think it’s a dumb decision, but they’ve annoyingly stuck to it (and players are worse off for it). Black Lotus is on that list. And it was alreadly limited in printings, because it was a rare card, and a bit of a design mistake.

    It’s also simply an iconic card. Despite being a design mistake, it’s a major part of Magic history, and gets referenced all the time. To some extent, it’s famous for being famous. That makes it the biggest prize for collectors.

    So, all this together, it has an incredibly high demand, a very limited supply, and no indication of a reprint anytime soon.

    So I printed off a proxy at a professional card printer for 30¢. :)



  • If you’re going to make simple syrup, use a stick blender.

    Firstly, it’s easier and faster than heating the sugar and water in a pot, which is the most popular method.

    Secondly, you don’t lose any significant amount of water to evaporation. That’s not a big deal if you make 1:1 simple syrup, but if you’re going 2:1 (which I prefer), you’re already very close to the maximum solubility of sugar in water at room temperature. Losing a few grams of water can make it supersaturated, which leads to sugar crystals falling out of solution over time. Not a big deal, but a little annoying.

    If you give it a try, bear in mind that you’re going to get a cloudy syrup at first. That’s totally normal, and it’s not undissolved sugar, it’s just air bubbles. They’ll float out over time.




  • Lianodel@ttrpg.networktoRPGMemes @ttrpg.networkMy experience
    link
    fedilink
    English
    arrow-up
    11
    ·
    5 months ago

    I think part of it is that meme discussions are just a great place to actually talk shop about D&D.

    Back on reddit, the vast majority of D&D subs were flooded with fan art and very little discussion. There were DM subs, but those obviously left out players. I loved /r/rpg, but that place was also a refuge for people who don’t want to talk about D&D and only D&D all the dang time. (And even if I’m mostly over D&D, I still like D&D in theory, if not always in practice). So… that kind of left /r/dndmemes as, unexpectedly, one of the few places to get in-depth discussion about all kinds of RPGs and experiences from around the table.




  • It’s definitely something that’s a part of newer D&D, though it’s debatable when it started. It was inarguably a part of 4th edition, I think it was here by 3rd edition, and there’s even a case to be made that 2e was headed in that direction with some of the supplements.

    Anyway, your dad was right. :P During 2e, that was still a big part of the game. It’s part of the differentiation between “old school” and “new school” D&D. Whatever I think of any particular edition, I think both approaches are rad for different reasons. :)

    It’s just the mismatch of expectations that would be a problem. It sucks to die because you were expecting another epic set piece battle, and it also sucks to try to come up with a clever solution to avoid an encounter just to end up not doing much or getting railroaded.


  • Yeah, we had a near-TPK with our group recently. The rogue picked a lock and opened a door, which triggered a comical amount of explosives. We dealt with the consequences, but it was frustrating because it just kind of came out of nowhere. It didn’t seem to be that kind of campaign, y’know? Nothing remotely like it happened in months of play up to that point.

    …so I was kind of reading my own experiences into this. :P



  • Just to get it out of the way, I don’t watch CR, so I don’t know if this is a specific reference, and am just speaking about D&D in general. :)

    Kind of inevitable with most D&D games. If you design adventures around having a series of more-or-less balanced encounters, almost always combat, where player characters are expected to be stressed but not generally killed the vast majority of the time… both the players and their characters are going to have the expectation that they can just do that.

    So you need to manage those expectations. Make it clear up front, and either run the game so that death is a real threat more of the time, or find other ways to make it crystal clear when it is.

    (Or just don’t make things lethal and find other consequences for failure. Or whatever you’d like, my point is just to get folks on the same page.)