The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
The only way I can see this working is battle royale style, stick 100 taxies on a map and kill the lowest performer every 10 seconds. But also allow for some sort of stealing other people’s pasangers and money to make it interactive. That has the potential to be fun if made correctly, which it won’t be unfortunately.
This isn’t play, its probing to see if it can break open the funny egg and eat it. These birds do this to all their prey.
HTML5 + CSS3 is Turing complete, but just basic html is not.
This is why my house rule is nat 20 or 1 gets a second roll to determine the degree of the crit. A 1 followed by another 1 is your true fall on your face odds.
Oh they tried, what do you think would have happened if Israel lost their first war?
Not even half way in landscape mode, keep pushing!
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To borrow from mass effect, what we have is early VI
Counterpoint, in TF2 teamwork is also very important, yet every class can quickly drop every other one. Even medic can drop a heavy in under 4 seconds of sustained fire.