The new Starter Kit is out and about now. I grabbed one a few weeks ago for my step-son. Are you able to find that in stock? It seemed pretty good from my quick scan.
Astronomer & video game data scientist with repressed anger
The new Starter Kit is out and about now. I grabbed one a few weeks ago for my step-son. Are you able to find that in stock? It seemed pretty good from my quick scan.
I’m not looking for a d6 fantasy game right now, but I’m super interested in their momentum based resource management system. I also appreciate that they actually pay their writers, and am curious as to what kind of modules they’ll be releasing in support of the game.
Me, noticing Riker: “I don’t get it. Why is Abraham Lincoln here?”
Me, finally noticing Picard: “KILL IT WITH FIRE!”
They 100% think of it as a lever that makes expenses disappear. They’re often just a little bit surprised when it results in labour disappearing along side the expenses, though.
Importantly, though, this kind of dehumanizing language is purposeful, and it’s extremely harmful. It makes it easier for management to treat people’s livelihoods and lives as disposable.
Keep in mind that “human resources” (sometimes called “human capital” at some especially icky places) is also one of these dehumanizing terms. Treating people as resources that are available to use or process is really gross, and that’s literally the name of the department.
Hasbro might relinquish Wizards, though.
Unfortunately, it’s likely to be to another corporate entity that will try to squeeze every last drop out of it.
I think I’ve reached the point where no one will be able to convince me that Star Citizen is not a money laundering front.
* Player rolls a 1
GM: “You experience bij.”
Edit: You’d think I’d know to check what autocorrect does to what I type by now.
People spending more time with fewer games is not a reason, in publishers’ minds, to reverse course. It’s the intended outcome.
Having the same number of people (or near the same number) playing fewer games, and filling those games with monetization features is cheaper and easier to maintain than having a broad and growing library of titles.
Remember, the ideal for publishers is to have one game that everyone plays that has no content outside of a “spend money” button that players hit over and over again. That’s the cheapest product they can put out, and it gives them all the money. They’re all seeking everything-for-nothing relationships with customers.
Being able to identify the characters might help some, but otherwise no. It’s a two part capsule episode
It’s litigation around what a machine can freely use in its learning model.
No, its not that, either. It’s litigation around what resources a person can exploit to develop a product without paying for that right.
The machine is doing nothing wrong. It’s not feeding itself.
No idea, but the realGulDukat Twitter account is active on Mastodon: @realGulDukat
Here’s a google prompt for you: “raspberry pi police”
Now do 1985.
Never mind, I’ll do it myself: NES games were $50, which today is about $185.
Are they still playing apologetics for the cops? Because if so, no thanks.
This is Elon Musk erasure.
Yeah, 4/12 in my astro classes was definitely a significantly better ratio than the same 4 out of 80 in my general physics classes.
Huh. I asked it to make me a level 5 Wizard for PF2e, and it spit out… python code to generate one myself???