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Joined 2 years ago
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Cake day: July 20th, 2023

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  • People disagree because it’s still an abstraction of camo. Wearing it in the first place came from people fawning over militarism.

    I actually think it can work with a queer look in one of two ways, so you are likely fine: Either it’s effectively teasing the pro authoritarian militarism camo types, or it’s a radical anarchy armed rebel look, which without praxis is really just the former look again. Either way these are fine.

    Another reason maybe you’ve been downvoted is that people loathe the deep abstraction of modern, or rather postmoderm society. Camo was made for soldiers > Camo was worn by patriotic civilians simulating the soldier aesthetic > particularly under the Bush administration, it became less a symbol of soldiers, and more a symbol of patriots. Patriotism is nationalism.

    Today when most of us camo in the military cosplaying way, we think ‘nationalist’. When we see a person in a little bit of camo, perhaps just some came shorts and a regular t-shirt, we think either ‘nationalist’, ‘okay with nationalism’ or ‘ignorant of nationalism’.

    So when most people see someone in a blended queer and camo look, they probably assume one of three things: ‘ignorant of nationalism’, ‘critical of nationalism in a rebellious manner’ or ‘pro nationalist queer’. Of course one of these is fine, but one is very bad.



  • Microsoft has absolutely been preparing for the end of traditional consoles more or less since the flop of the Xbox One. Their entire push a few years back to make “Everything Xbox” was a bit mistimed and disloyal to their console war cultists but they’re right that it’s the natural end point.

    I think we’ll probably see streaming games from their servers reoccur in popularity pretty soon, as much as I’m not a fan of it, because it’s the total end point for non tech savvy consumers, they just pay a subscription, get a controller which can connect to the TV or phone and download an app, no hardware required. Meanwhile every consumer who is resisting the death of tech literacy (everyone else), is going in this direction. The physical console will reduce in popularity year by year as it fills a niche that nobody needs anymore.

    That being said, the popularity of the switch and steam deck interests me, because it’s a third direction away from traditional consoles that I’d not have predicted.



  • In my own opinion, it’s Disney good.

    Early Simpsons was slightly edgy, not in a shock factor way, but in a way where it could explore mature themes without any tonal whiplash, while still being entertaining for kids and adults.

    As Fox deteriorated, so did the Simpsons, presumably from bad producing and low funding. Pretty much as soon as the Disney acquisition happened, quality began to climb again, and people have been saying it’s good for a few years.

    But I can’t shake the feeling that the real feeling isn’t that it’s good, just that it isn’t bad anymore. It’s as inoffensive and bland as many Disney IPs, but doesn’t carry the true badness of Fox. I don’t trust that Disney is able to give it the ingredients for it to be great again.



  • In time is absolutely an idea that I wish would get revisited for a TV show.

    When I was a kid, for some reason, I loved the original West World movie, which is about 20% high concept and 80% “how do we copy terminator when all we have are a bunch of random Wild West, medieval and classical back lots?”

    Obviously a few years ago HBO picked it up for a show, and that first season explores some of the richest philosophy I’ve seen on TV, in the way only Sci-Fi can; by building characters and technology directly around their philosophical takes and stress testing them. Also simultaneously it created an incredibly compelling story and characters. All of this stemmed from the idea “what if there was a wild west theme park manned by perfectly realistic animatronics?”

    In Time may not have the cult classic reputation of the first Westworld but it’s got appeal and charm, while being basically only interesting in it’s high concept, and therefore perfect to pull apart and explore an HBO style branching plot. I bet you could get Justin Timberlake to appear in it again too, for added audience appeal. A show like this can also explore multiple characters in different classes, and those who interact with both. It’s just wasn’t that suited to a movie.



  • Tragically when I first switched to Lemmy, my friends convinced me to get Instagram to stay in better contact with them.

    The difference in how much I engage with Instagram reels Vs YouTube shorts is huge. YouTube shorts suck and I get cripplingly bored or annoyed with them after 2 minutes, where as Instagram reels suck and I lose multiple hours to that fucking app. Fortunately I run a version of the app without ads etc so I’m only rotting myself and not contributing as directly to the end times.

    I never tried tiktok and I’m too low willpower to stop using Instagram until they make it too shit to put the effort in, but I do feel that YouTube shorts sre the worst interation of this shitty format.


  • Back in 2013, I bought an old PS3 + GTA5 for £150 or so just to play the game, then once I had it, picked up two more exclusives, before never touching it again pretty quickly.

    Getting a console for GTA6, plus the game, this time may set me back more than my expendable income after rent and bills. It will absolutely sell consoles but I’d wager people are actually able to buy a console much less than in 2013.


  • I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

    The DLC often introduced more systems, but they did feel ‘extra’, the game was perfectly functional before parks or tourism or natural disasters etc.

    The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it’s simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.



  • Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it’s more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.

    Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it’s totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.

    Green flame blade is a very easy option to balance this scale, albeit via magic.







  • Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.

    For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.

    I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.