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Cake day: June 13th, 2023

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  • Kbin_space_program@kbin.socialtoRPGMemes @ttrpg.networkEasy XP
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    9 months ago

    Flip the script. Have a bunch of adventurers hired by a guild to take out a dungeon full of “monsters” goblins, ogres, etc. See how long it takes before they realize its a mall/bazaar or that the guild wanted it gone because the mall/bazaar owners refused to capitulate to the guild.









  • Somewhat unexpectedly as its a free to play live service game and is notoriously grindy.

    Warframe.

    Last year was fire for them, they’ve got:
    • cross platform play and save up
    • a string of great updates
    • working on reducing the overly grindy bits.
    • its less pay to win now as the best weapons are purely behind gameplay.
    • released an iphone version of the game and are working on an android one, I believe both are intended to be attached to the rest of the player base.

    You can play a few matches(sub-30 minutes, usually sub 15) in a session and that’s fine. You don’t need any of the Prime warframes to do any content.







  • Not a sweet spot.

    Morrowind was amazing because it is a hand built world. Oblivion had the same core error as Starfield: an overreliance on procedural generation.

    For Skyrim they did it right. Just the right amount of procedural generation with enough manual work that things worked out.

    You can’t overlook the modding scene either. Oblivion had a great mod community with a lot of people getting into it and cutting their teeth there. So when Skyrim came out they were experts and made a lot of amazing mods, particularly framework mods.

    But almost all of them are done and gone or corrupted into paid mods(e.g. Elianora, Kinggath(FO4)). So Starfield will never get a good modding scene because the core modding community doesn’t exist now.