To be fair, I don’t think all of the blame can be laid on execs. Game directors and Art directors are often the source of the issue.
I’ve seen execs come to a studio and say: “Make something AAA, a single player game with unique gameplay and a great 10 hour story, and get it done in a couple of years. Don’t worry about the bottom line, we want a showcase experience.”
Then the directors come back with: “Okay, showcase you say? How about a AAAA 20v20 open world multiplayer shooter (nobody is doing that!), SaaS (to keep’em coming back), with ultra realistic graphics (it’ll be epically fun that way), a $100million budget (we’ll outsource to save money), MTX so we can make tons of money (we get profit sharing right?), and we do it in 3 years (for work-life balance)?”
Devs are just sitting there shaking their heads and thinking… “Here we go again…”
I’ve seen it first hand. Repeated statements by the corp execs asking for one thing, studio directors trying to push something else.
I mean, I’ve also seen execs ask for ridiculous shit as well, I’m just saying sometimes it really does come from the studios themselves.