• 0 Posts
  • 70 Comments
Joined 11 months ago
cake
Cake day: April 3rd, 2024

help-circle


  • Ja, die Qualität der Recherche ist etwas dürftig. Es wird nicht darauf eingegangen, dass das Problem auf lokal gehostetes DeepSeek nicht zutrifft; statt dessen wird von nebulöser Spezialtechnik bei Siemens gesprochen, die in der Realität wahrscheinlich auch nicht viel mehr als eine ollama-Instanz im Intranet sein wird. Mistral als europäische Alternative wird mit keinem Wort erwähnt.

    Ich würde das Problem aber nicht dabei sehen, dass andere remote gehostete LLMs nicht erwähnt werden. Dass spezifisch DeepSeek Tastendrücke mitschneidet und das BSI deshalb eine Warnung ausgesprochen hat, ist eine relevante Information und der Kern des Artikels.

    Das eigentliche Problem liegt eher dabei, dass der Autor des Artikels vermutlich kein allzu tiefes Fachwissen mitbringt und deshalb keinen umfassenden Überblick geben kann. Man kann das als einen von vielen Hinweisen darauf sehen, dass Fachkommunikatoren dringend benötigt werden, wie in der Wissenschaft so auch in Branchen wie der IT.



  • Jesus_666@lemmy.worldtoProgrammer Humor@lemmy.mlCommit
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    1 month ago

    I’m kinda planning on teaching my team how to use interactive rebases to clean the history before a merge request.

    The first thing they’ll learn is to make a temporary second branch so they can just toss their borked one if they screw up. I’m not going to deal with their git issues for them.


  • Wenn ich an meinen Matheunterricht zurück denke, dann bestand der so ungefähr von der 9/2 bis zur 13/1 durchgehend aus Kurvendiskussion und eng verwandten Disziplinen. Ich hatte in der 13/2 dann Stochastik, weil die Note eh nicht ins Abi einging, aber laut Lehrplan wäre wieder Kurvendiskussion dran gewesen.

    Ich habe in meinem späteren Leben praktisch nie Kurvendiskussion gebraucht, aber Stochastik durchaus. Oder Mengenlehre. Komplexe Zahlen. Statistik. Das meiste davon wurde mir an der Uni in zwei Vorlesungen namens “Mathematik für Informatiker” beigebracht, weil die Uni nicht vorhatte, irgendwelchen Lehrplänen zu trauen.

    Dinge wie beispielsweise Zindeszinsberechnung oder Stochastik würde ich unbedingt jedem Schüler zumindest grundlegend beibringen wollen, weil beides dabei helfen kann, unintuitive Risiken besser einzuschätzen. (Und ja, Zinseszins ist nur eine stumpfe Rechenreihe, aber aber wird trotzdem oft genug falsch eingeschätzt, dass ich das gerne explizit hätte.)




  • Ich hätte echt gerne bei diesen Umfragen die “Sonstige”-Spalte aufgeschlüsselt. Oder gleich Zugang zu den Rohdaten (und zwar gleich bei Veröffentlichung und nicht zwei Jahre später).

    Ich würde gerne für eine Kleinpartei stimmen, da die Großparteien mich nicht adäquat vertreten, aber unser Wahlsystem macht leider strategisches Wählen nötig – insbesondere, wo die AfD so bedrückend viel Einfluss hat. Da hätte ich gerne schon Einsicht darin, wie die Kleinparteien sich im Laufe der Zeit machen, um zu sehen, wann und wie sehr eine von mir favorisierte Partei an Relevanz zunimmt und ob sich eine Stimmabgabe entsprechend meiner Überzeugungen lohnen könnte.

    Kriege ich aber nicht. Nach der Wahl kann ich dann sehen, ob meine bevorzugte Partei 3% oder 0,3% gekriegt hat, aber vorher kriege ich darin nicht einfach Einsicht. Das beschränkt für mich das Potenzial von Umfragen als Instrument zur politischen Meinungsbildung.


  • System Shock (the remake) with a cut-down version of the Ironman mod to provide randomization. It’s only slight loot randomization so there’s no major pathing changes but it’s fun nonetheless.

    I like randomizers. They add some additional replay value to already good games. I must’ve played through randomized Bloodstained a down times already – and twice that for Super Metroid. (And then there’s the beautiful mess that is randomized Borderlands 2. I don’t think I’m ever going to finish a run but man are they wild.)



  • I can see how furniture designed to be cheap(ly made) is not terribly robust. But what I’d really like to know about is how the quality/price ratio has changed over time.

    I can easily find a carpenter who makes me high quality furniture. Or go to a company that sells furniture to cafes and restaurants, a market where longevity is an important selling point. But both of those are going to be very expensive – like “several hundred bucks for a single chair” expensive.

    So how has quality per price changed over time? Because if quality was better but any piece of furniture was a significant investment… Well, then it wasn’t much different from today, the low-price segment just didn’t exist.


  • That does make encryption was less appealing to me. On one of my machines / and /home are on different drives and parts of ~ are on yet another one.

    I consider the ability to mount file systems in random folders or to replace directories with symlinks at will to be absolutely core features of unixoid systems. If the current encryption toolset can’t easily facilitate that then it’s not quite RTM for my use case.






  • Jesus_666@lemmy.worldtoGames@lemmy.worldWhat MMORPG are you playing, and why?
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    2
    ·
    3 months ago

    I’m not really a fan of MMORPGs, both due to the gameplay (MMOs are grindy by nature and the hotkey-driven autocombat of most MMORPGs isn’t interesting enough to sustain that for me) and because of often aggressive monetization.

    I do like some MMOs in other genres, though. Path of Exile is an action RPG with drop-in multiplayer and a rudimentary built-in trading system. It’s basically Diablo 3 in good. Plus, its monetization system is one of the fairest I’ve seen so far, with the only MTXes that offer gameplay benefits being on sale literally every other weekend.

    Path of Exile 2 (currently in closed beta) is basically the same with a tweaked skill system and a soulslike dodge roll mechanic that you’re expected to use. Pretty decent, a bit slower-paced than the first one.

    I should also pick up Warframe again one of these days. The repetitive nature of MMOs isn’t as bad when it’s a mobility-focused third-person shooter. And IIRC, there’s not much you can get with MTX that you can’t also get through gameplay somehow. Plus, it’s also a game that you can just play singleplayer if you want.



  • It depends. A monster can be any kind of being which is perceived as dangerous and malicious. They might even be a culture-bearing species. I’d consider the distinction between “monster” and “not monster” to be one of perception. Whether something is considered a monster within a world might depend on many factors like location and even social circle.

    Let’s say we have a pseudo-medieval fantasy world. Humans have settled all over the place but there’s also a forest-dwelling race that’s extremely protective of its territory. Let’s say they look like overgrown bodybuilder gorillas; very imposing. Unlike humans those gorilla people don’t care about spreading out; they just have one specific woodland area that they claim as their own. While they do have a culture, they don’t care much for things like permanent structures or settlements. They also don’t like rhetorics and neither send nor receive diplomats. They don’t care much for the outside world, especially for things like cultural exchange or trade goods. They especially don’t like unannounced large groups of people.

    Traders all over the continent consider them inherently malicious beings who will slaughter anyone who passes anywhere near their territory. (This typically happens when a caravan is behind schedule and decides to cut through gorilla territory.) You can’t make deals with them; they just want to kill you. Any trader will probably consider them to be monsters and most places that aren’t near their territory will do so even more because they only hear about them from the traders.

    The areas adjoining their territory might have a different view. There are villages near the border and the people in those villages know that the gorilla people are perfectly friendly as long as you respect their territory. They’ll even let you go in there as long as you behave yourself and respect their authority. Perhaps they even barter goods and simple services. The villagers are convinced that the gorilla people are decent people who just happen to have their own way of life.

    The nobles of the adjoining areas, however, consider them thoroughly savage because they don’t have a head of state or any kind of discernible court, have no temples and don’t follow any officially recognized religion, don’t tolerate diplomatic missions, won’t enter into trade deals or free passage treaties… The list goes on. These animals won’t even let traders pass through their territory unannounced as if they didn’t care about the long-distance trade economy at all.

    Now, are the gorilla people monsters? It depends on who you ask.

    • The local villagers don’t think so; they don’t care that much about whether traders have to take a detour around the forest (and might even like it because now those traders visit a lot of villages they otherwise wouldn’t). They treat the gorilla people as neighbors and know that you can get along with them just fine if you respect their laws.
    • The local nobles may not consider them monsters (due to a general lack of unprovoked trouble) but also don’t really consider them people. They expect civilized people to behave roughly as they do, which the gorilla people don’t.
    • The traders generally do see them as monsters. Whenever a trade caravan cuts through their territory just a little they get attacked. The fact that the gorillas target caravans because they’re groups of people with armed escorts who cross the border whenever they feel like it is irrelevant to the traders.
    • People from distant countries only hear the traders’ embellished stories and are convinced that the gorilla people are evil monsters and probably also demons.
    • The gorilla people themselves just want people to respect their damn borders and stop with the bullshit smalltalk, thankyouverymuch.