

It’s pretty great. Basically feels like Vampire Survivors 64.


It’s pretty great. Basically feels like Vampire Survivors 64.


The democratization of technology is a double-edged sword.
For every improvement in UX and lowering of a once impassible barrier of entry, we seem to inevitably gain a massive number of “eXpErTs” who can suddenly stand upon the now much lower skill floor.
Shortly thereafter seems to be a destruction of the general reliability of whatever field these “eXpErTs” flood - usually a field which used to be inherently cryptic and had complex prerequisites just to begin operation within, let alone master.
Like… it makes me almost miss when “using a computer” meant you had to understand how to browse a directory in DOS…
Because at least then you literally couldn’t begin to operate in the field unless you could wrap your head around understanding the basics of syntax.
Now you can just have an entire legion of dullards misspell or misspeak 30% of a malformed question to some random free LLM that still has trouble telling you “how many Rs are in the word strawberry,” and have it confidently fart back out a wrong answer that they will then copy-paste into a paper or article which will then be added to the pile of growing misinformation currently stuffing a frighteningly expanding part of our collective knowledge base.
True that no matter what - Phil IS a CEO, which means he’s not a good dude… but I guess I just look at it as shades of gray.
I think Microsoft decided it doesn’t want to do ANY kind of hardware, because of how poorly they did both in the X era, and in international markets like Japan…
And like you said - if Xbox becomes a brand rather than an actual piece of hardware, then there’s no reason to buy an Xbox. I had a 360 starting right before Halo 3 came out in 2007, but with every single one of their games being fully multi-platform with ZERO exclusives I never had a reason to get any of their systems after my original Elite.
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The same way Digimon, Monster Hunter monsters, and every other unique IP looks nothing like Pokemon. Make completely original designs that don’t look like fan art or knock offs of another artist’s specific trademark style.


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I’m a little torn on this.
On the one hand, let’s be real - clearly PalWorld takes more than a little “inspiration” on a bunch of different Pokemon IP. The illustrations, modeling, and just visual style overall matches in many ways almost perfectly for many of the creatures. They are like off-brand versions of Pokemon with the exact same eyes, mouth types, etc. in many cases as if they were illustrated by Ken Sugimori himself
.
Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different “grade” balls have increased chance for capture.
There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.
But on the OTHER hand, the leveling up, breeding, base-building, the various ability tech-trees, item crafting, and just overall engine complexity is VASTLY superior to what appears to now be an almost EMBARRASSINGLY behind set of game design mechanics in the actual Pokemon games… it’s sort of a Saints Row vs GTA IV situation here where they were an obvious copy off, but improved in enough ways that ended up being a fun game in itself.
Copying off exact art asset styles is one thing you shouldn’t do… but taking Nintendo’s gameplay ideas and expanding upon them vastly and being told to remove said mechanics as if they stole code is asinine and sets a bad precedent.
Every time there’s been a popular game, there are a thousand copies off them that twist and evolve those mechanics until something else comes along.
Nintendo came along with platformers after Pitfall on Atari. Sonic copied 2D platforming basics from Mario like running to the right and jumping on enemies but changed so much. Final Fantasy copied off Dragon Quest, which itself was a digital idea based off of Dungeons & Dragons. Doom to games like GoldenEye to Halo to Call of Duty to PUBG to Fortnite to APEX Legends…
This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.
Really embarrassing for Nintendo to be doing this, when clearly what Nintendo should be doing is doing like what Fortnite did when APEX came along and added location / enemy / weapon call outs and just STEALING the mechanics they weren’t clever enough to think of on their own and implement better versions in their own games… but clearly they’d just rather have a monopoly and continue lackluster work.


I just kept an eye on Micro Center’s refurbished cards for a few weeks and was able to snag a 3090Ti late last year with a 3-yr warranty for the same price I paid for a 980Ti in 2015.


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Reminds me of an old favorite CollegeHumor video comedy skit series - “A Message From Your Favorite CEO” featuring the Tumblr CEO…


Flying on the balloon was used to mask some loading times, but that was waaaaay longer than transitions from space into the world in Astro Bot.


It DID outdo Nintendo’s equivalent - the previous mainline Mario entry - Super Mario Odyssey - in every way except maybe 4 :
the Bowser hat body takeover sequence
…But everything else - the scale of and pure ingenuity of the boss mechanics, the visuals - from both a stylistic and technical standpoint, the Dual-Sense’s controller gimmicks, the complete lack of load times… it brought into stark contrast how far Nintendo has fallen behind - not so much from a game design perspective necessarily - but certainly at least from a hardware power standpoint.


If we’re just mentioning internet connectivity, the PS2 did end up getting the ethernet + HDD expansion adapter
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I remember playing MGS Online that way with friends back in the day.


Nintendo is competent at exactly 1 thing - designing great video games.
They are run by the equivalent of dwarven master blacksmiths… They’re one of the few gaming companies with employees on staff with more than 40 years experience of game dev (and whom have ONLY ever worked at Nintendo their entire careers) in charge of things.
That’s great if you like Zelda and Mario games… but because they’re run by a bunch of old-school grandpas… they’re not good at much else.
Terrible store, multiplayer, ancillary modern network-driven services like voice chat and partying up, little to no 3rd-party support (whether it’s games, media apps, or even tech integrations with formats like Dolby ATMOS), and - as a benefit - really terrible device security so it’s usually pretty easy for folks to reverse engineer, run custom boot-loaders / jailbreak / scrape their store servers / etc. - stuff that companies like Sony and Microsoft either never had issues with - or have taken seriously long enough that they have locked down.
The only reason they’re still in business is that they still do the one thing that matters most the best - design really great game-play mechanics for IP that is beloved by multiple generations of gamers who will overlook everything else.
Thermian. One of the all-time greatest gags we lose in the streaming era.