HeyListenWatchOut

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Joined 2 years ago
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Cake day: June 16th, 2023

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  • True that no matter what - Phil IS a CEO, which means he’s not a good dude… but I guess I just look at it as shades of gray.

    I think Microsoft decided it doesn’t want to do ANY kind of hardware, because of how poorly they did both in the X era, and in international markets like Japan…

    And like you said - if Xbox becomes a brand rather than an actual piece of hardware, then there’s no reason to buy an Xbox. I had a 360 starting right before Halo 3 came out in 2007, but with every single one of their games being fully multi-platform with ZERO exclusives I never had a reason to get any of their systems after my original Elite.


  • Don Mattrick left Xbox in 2013. It was more than a decade ago. He may have ruined the XOne launch, but Spencer has had all the time and money in the world to rectify his mistakes and, so far, has only worsened them to the point that most doubt that a new Xbox will exist at all.

    Xbox’s brand was one that gained all of its clout basically as a result of Halo for the original console, and then pretty much almost the entirety of the 360 era. Damaging a brand is easy to do, and the consequences are long-standing. True that plenty of time has passed… but I still think that the main issue is that Microsoft is still pulling the strings that damage the Xbox brand.

    Nintendo was on the brink of disaster after the Wii U, and managed to turn their fates around in half the time and with a fraction of the money. Why couldn’t Spencer?

    Because Nintendo is completely independent, and is controlled wholly by their own CEO… they are not a division of a larger shitty company interested in Copilot and Window 11 subscriptions.

    In all these years, Spencer’s legacy has been of failed deals, shutting down/letting go multiple studios, and moronic attempts at building AAA and GAAS games on the back of seasonal contractors. We should stop blaming Mattrick for things that happened a decade after he left the company.

    I’m not blaming Mattrick DIRECTLY for anything that’s happened in the last 10 years… but I AM blaming Microsoft as a whole probably forcing Phil’s hands, based on the interviews I watched with both Mattrick and Phil back in the day.

    I really do think Phil likes games and is basically having to fly a plane that Microsoft keeps taking away parts from. I don’t think someone who actually worked on games like Phil did early in his career wanted to close the studio that made HiFi Rush.

    Maybe I’m wrong, but I’d love to see some evidence showing Phil coming across as even half as bad as ANY interview or stage presentation with Mattrick.


  • I may be in the minority here, but I still like Phil Spencer… I feel like he’s a good dude who has been hamstrung by Microsoft from a larger overall management angle.

    He’s certainly better than Don Mattrick, but admittedly Xbox has continued to suffer even after Don left.

    Every time I saw an interview with Phil, he was amicable, seemed to actually understand game dev and the challenges, and he pushed to do things like Game Pass which have largely been successful.

    Meanwhile Don was the guy who tried to copy off Nintendo’s motion gaming, pushed for making the Xbox do TV shit moreso than be a fun gaming console, and essentially said “get a 360” when people complained about lack of reliable internet access potentially preventing their ability to play any XB1 game.







  • I’m a little torn on this.

    On the one hand, let’s be real - clearly PalWorld takes more than a little “inspiration” on a bunch of different Pokemon IP. The illustrations, modeling, and just visual style overall matches in many ways almost perfectly for many of the creatures. They are like off-brand versions of Pokemon with the exact same eyes, mouth types, etc. in many cases as if they were illustrated by Ken Sugimori himself.

    Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different “grade” balls have increased chance for capture.

    There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.

    But on the OTHER hand, the leveling up, breeding, base-building, the various ability tech-trees, item crafting, and just overall engine complexity is VASTLY superior to what appears to now be an almost EMBARRASSINGLY behind set of game design mechanics in the actual Pokemon games… it’s sort of a Saints Row vs GTA IV situation here where they were an obvious copy off, but improved in enough ways that ended up being a fun game in itself.

    Copying off exact art asset styles is one thing you shouldn’t do… but taking Nintendo’s gameplay ideas and expanding upon them vastly and being told to remove said mechanics as if they stole code is asinine and sets a bad precedent.

    Every time there’s been a popular game, there are a thousand copies off them that twist and evolve those mechanics until something else comes along.

    Nintendo came along with platformers after Pitfall on Atari. Sonic copied 2D platforming basics from Mario like running to the right and jumping on enemies but changed so much. Final Fantasy copied off Dragon Quest, which itself was a digital idea based off of Dungeons & Dragons. Doom to games like GoldenEye to Halo to Call of Duty to PUBG to Fortnite to APEX Legends…

    This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.

    Really embarrassing for Nintendo to be doing this, when clearly what Nintendo should be doing is doing like what Fortnite did when APEX came along and added location / enemy / weapon call outs and just STEALING the mechanics they weren’t clever enough to think of on their own and implement better versions in their own games… but clearly they’d just rather have a monopoly and continue lackluster work.







  • It DID outdo Nintendo’s equivalent - the previous mainline Mario entry - Super Mario Odyssey - in every way except maybe 4 :

    1. Quantity - Mario had more moons than Astro had Bots to rescue… so more collectibles.
    2. replayability - with the Luigi balloon challenges, they extended the game’s longevity with this feature and it is better than Astro Bot’s simpler “speed run challenges” because of Mario’s unique game mechanic of allowing players to create and compete by crafting one-of-a-kind challenges for each other.
    3. Nostalgia - Mario’s New Donk City party was absolute peak love letter to the origins of Super Mario and the sequence with the song sung by Mayor Pauline honestly brought me to tears…
    Tap for spoiler

    the Bowser hat body takeover sequence

    …But everything else - the scale of and pure ingenuity of the boss mechanics, the visuals - from both a stylistic and technical standpoint, the Dual-Sense’s controller gimmicks, the complete lack of load times… it brought into stark contrast how far Nintendo has fallen behind - not so much from a game design perspective necessarily - but certainly at least from a hardware power standpoint.



  • Nintendo is competent at exactly 1 thing - designing great video games.

    They are run by the equivalent of dwarven master blacksmiths… They’re one of the few gaming companies with employees on staff with more than 40 years experience of game dev (and whom have ONLY ever worked at Nintendo their entire careers) in charge of things.

    That’s great if you like Zelda and Mario games… but because they’re run by a bunch of old-school grandpas… they’re not good at much else.

    Terrible store, multiplayer, ancillary modern network-driven services like voice chat and partying up, little to no 3rd-party support (whether it’s games, media apps, or even tech integrations with formats like Dolby ATMOS), and - as a benefit - really terrible device security so it’s usually pretty easy for folks to reverse engineer, run custom boot-loaders / jailbreak / scrape their store servers / etc. - stuff that companies like Sony and Microsoft either never had issues with - or have taken seriously long enough that they have locked down.

    The only reason they’re still in business is that they still do the one thing that matters most the best - design really great game-play mechanics for IP that is beloved by multiple generations of gamers who will overlook everything else.